I liked the theory of mods, but the implementation got hosed. It's like we went straight to the end game on the flip of a switch. We needed to be eased into a monumental shift to the game. Mod Battles and 1 star mods should have been all that came out day one. After a month or two, introduce 2 star mods. After another month or two, roll out mod challenges with the chance at 3 star mods, etc. Too much changed too soon. Characters got dramatically more powerful too quickly
All the progress from the protection update (extending battles and removing one-shots), just got flushed.