@EA_Jesse
Since you asked her are my issues in a simple, straight forward way I can put them.
Credit availability/GW payout increase
You mentioned in an earlier post that you have heard or complaints and we're going to increase the payout. After the patch, the payout is around 110k more. It should have been at least 1.5 times the previous payout maybe closer to 1.75. I know we aren't ever going to get a million per 12 battles but 675-775k is not game breaking in any way at 80. If your concern is the earlier levels, put in a sliding payout. 445k at level 45 when GW opens and 775k at level 80.
cost of mod change
I was actually pleased when I saw the initial costs of leveling mods. I leveled several 1 dot mods and several 5 dot mods. They were priced reasonably. Then you bumped the price to around .5 million for tier 5 mod. See my comment about GW payout above. With this change you basically just gave us the finger. It's really that insulting.
Drop percentage change
This game, and many Freemium games, thrive on how players watch for patch day. I don't know accruals but I'm sure the number of crystal purchases increase multi-fold when new patches are released. I know I bought some more. I played through 5 of 7 basic tables the first night and finished them the next getting 1 mod per battle. I then went into challenges and even though I only have teams for 3 of the challenges higher tierbattles, I was able to get several 5* mods. I've done 3 battles since the patch and not received 1. The people who refreshed now have a huge advantage over everyone who starts now.