Ok, @EA_Jesse I'm summarizing the issues I see most frequently mentioned here, in guild, and elsewhere:
Number 1 by far: mods have marginalized 7 months of work.
Create a better barrier to acquisition... one not based on luck or unfair raid positioning. It MUST be based on all the work we've already done. ESPECIALLY making the raid gear we just killed ourselves for not marginalized. A more common suggestion is to make gear level and character levels a prerequisite for better mods. It's absurd to allow tier 5 or 6 mods on a character that's gear level 6. Or level 60 for that matter.
2: Galactic War is rendered literally impossible for many players
All it takes is one fully modded team with 5-dot mods and most players are stopped in their tracks. GW is done for the day. The most common suggestion is to have mods shiw an amount of "power" that more accurately reflects their true power. A Rey hitting for 50k should very clearly be marked as having a ton more power than a Rey who hits for a third of that. I however, believe you guys are going to have problems like this until you give up on pulling arena teams for GW matches. Just generate them randomly.
3: Credit crunch has been drastically worsened
So now not only did you add ANOTHER mechanism that costs us credits which we have been telling you are earned far too slowly at least since the level cap was increased... you broke the best way we have to get them... that being GW.
4: Cantina energy used for both mods and shards comes FAR too slowly.
Cantina energy was annoying slow and expensive to get as it is. But forcing us to farm the shards we want and the mods we need with this same tiny energy pool is not cool.