"MasterSeedy;c-2118789" wrote:
If I were you, though, I'd think seriously about the fact that you may have way too many mods. Purchasing mods for credits is horribly expensive, BUT if you limit yourself to buying only what you really need, then you can save yourself tons of credits that you would otherwise spend upgrading junk mods just to find out that they are junk.
Different players play differently, and there are reasonable objections to my own strategy but if I were in your shoes again, I would ONLY farm mod upgrade materials and not mods. You'll get some mods from events and the rest you buy from the Store for credits. Expensive, sure, but cheaper than spending 150k on a green mod just to discover its secondaries, find out they aren't he secondaries you want, and throw it out. Every credit spent on a store-bought mod is spent on a mod you actually need and want.
And, yes, depending on your play style, the mod cap can be very annoying. But go ahead and actually mod all the toons you have leveled up past level 60, then make sure that you junk mods that you replace with better ones.
This is good advice for characters that are well geared, like gear 10 or higher.
"MasterSeedy;c-2118789" wrote:
And, yes, depending on your play style, the mod cap can be very annoying. But go ahead and actually mod all the toons you have leveled up past level 60, then make sure that you junk mods that you replace with better ones.
Good advice in general but I've invested into some pretty bad characters lol. I don't plan on touching those again.
"Rath_Tarr;c-2118803" wrote:
If you are bouncing off the mod inventory limit the it's time to get ruthless about weeding out all those mods you couldn't bear to get rid of but always sort / filter out of contention when you are modding a toon.
Yea I guess this is my main issue. I see a mod and think of all of the possibilities with it. I know the chances of getting the secondary stats I want are low, so I keep the mod until I'm ready to invest into it (which isn't very often).