Forum Discussion
9 years ago
"Okay_Player;731604" wrote:"Palanthian;731596" wrote:"Okay_Player;731583" wrote:"Palanthian;731564" wrote:"Okay_Player;731554" wrote:"Stormy;731485" wrote:
I'm a big fan of SWGOH.GG modding- however, it does require a lot of work to go back and forth from the game to the website to track and manage fine tuned modding. Your suggestions are great (and written cleanly), I'm just unsure how much can be implemented to the interface. Modding my arena once a day or doing small tweaks is easy, but yes, it's a lot of work retweaking after every raid attack. This is probably another reason why so many have a hard time with the new raid/ not putting in the effort that others do with mod management and relocation.
Yes. Everyone's problem is just a lack of effort. It has nothing to do with the raid itself.
You guys seriously can't hear yourselves at ALL.
Please, there are plenty of threads for this - please stick to mods. Everyone struggles with mods at one time or another, we all need some changes to make them easier to manage.
And just to clarify: I COMPLETELY agree with your suggestions.
I don't agree with your buddy's insinuation that people who haven't spent hours reshuffling mods each day for this raid have themselves to blame for being lazy.
Seriously, don't pretend you didn't know what I meant. Defend his comment or don't, but don't try to claim some nonexistent high ground.
Well I'm not going to even try to speak for someone else. My interpretation of the above reflects some players with large rosters who are unwilling to spend time juggling mods and incur the credit costs in order to use their full rosters. I suppose you could call this a "first world problem", but it does exist, and is - I believe - what Stormy was referring to.
Obviously "laziness" is not the issue preventing the majority of players from completing the raid, the biggest issue is the sheer size of the rosters required. I can't say it any other way, it rewards whales - it does, clearly. To some degree, it should - but how much, that's up for debate.
I'm all for having more tiers of the raid so that it's more inclusive, the last thing we need is a game which gets shut down - like Star Wars Uprising did - due to decisions made by the development team.
All that aside, however, I'd love to see some improvements to mod management, which is why I put so much time and thought into this thread. :tongue:
I feel you.
I think another possibility, if it hasn't been mentioned recently (iirc you actually suggested it way back when mods first dropped), would be to allow us to move an entire card of 6 mods off one toon and onto another. Eg in p1 (normal) tenacity actually seems to be potentially worthwhile for the first time. It would be nice if I could just have 5 cards of full tenacity set mods to move at a time from one raid team to the next.
I mean it's not like I'd be using them anywhere else.
Absolutely, any bulk operations would be a massive step up from micro-managing every single mod.
The thing is, this problem will only get worse. We gain more mods every day, imagine how crazy this will get in 6-12 months time.
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