Forum Discussion
9 years ago
"sneeekypants;731525" wrote:"Stormy;731485" wrote:
I'm a big fan of SWGOH.GG modding- however, it does require a lot of work to go back and forth from the game to the website to track and manage fine tuned modding. Your suggestions are great (and written cleanly), I'm just unsure how much can be implemented to the interface. Modding my arena once a day or doing small tweaks is easy, but yes, it's a lot of work retweaking after every raid attack. This is probably another reason why so many have a hard time with the new raid/ not putting in the effort that others do with mod management and relocation.
I tried it but it's lacking in a couple big areas at no fault of theirs. It's seems they can only access mods that are assigned to the toon and not the inventory. Their suggestion was to go into the game, equip it to a toon, go back and resynch....for every single mod. That's not the worst part.
Once you cycle through your hundreds of mods and add it to their DB, they have a record of it but it's not synch'd so if you sell one, you have to go and manually delete it. So you are basically manually maintaining two DBs as a player. No thanks. It does allow you to see what is currently equipped which the game does not.
So the best solution is to use it to view currently used mods and use the game to filter unused mods.
So if I need a toons square to have more secondary potency, I can use the game to search unused mods and the website to see if I may want to take it from another toon.
Once used- you can take off of a toon, and it's still saved in the sync and reads "unequipped" - just needs a one time sync to be recorded to swgoh.gg database - basically, only equip the best ones you have or would use.
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