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Palanthrax's avatar
9 years ago

Mod Management MUST Now Be Improved!

Love or hate the new AAT raid, one thing is for sure - it requires deep rosters, particularly Heroic.

Each player in a Heroic raid needs around 6 teams to do their fair share (2% overall) of the damage, no individuals can carry the guild as they did with the Rancor.

6 teams of 5 = 30 characters with 6 mods each = 180 mods!

Even if you're fortunate enough to have 30 of the RIGHT characters for a Heroic AAT raid, it's almost guaranteed that you don't have 180 perfect mods that you can kit everyone out with, no changes required. What this means is that virtually everyone is having to move mods around each raid, each phase, maybe even each battle.

Mod management in-game is not fit for this purpose. There's no other way to put it. This has to change, the one thing worse than waiting 2 hours for a gun turret to rotate is unslotting mods individually and then sorting through the mess for the ones you want to re-assign.

Here are some changes that would help. Theses are not "nice to haves", they are REQUIRED if we are to raid like this for the next 6+ months:


  • A button at character level to "unslot all mods"
  • A button at ROSTER level to "unslot all mods"
  • When you click on a character's mod slot, the ability to see ALL mods for that slot, assigned or not, and who they are assigned to if relevant
  • The ability to slot a mod assigned to another character without having to unslot it first, just like slotting any other mod, simply add on the credit cost to make it viable
  • The ability to filter mods by secondaries, i.e. a multiple checkbox dialog to find all mods with "speed" and "critical chance" secondaries


These changes would go a long way to making mod management less painful. But why stop there? Here are some of those "nice to haves" for the icing on the cake:


  • The ability to make the current assignment of mods on a character a "favourite" or "template", so that you could re-slot these with one click in the future
  • The ability to save multiple "favourites", so that you can have multiple builds, i.e. "Raid Rex" with potency and "Arena Rex" with critical damage and chance
  • A "quick assign" button to just assign the best mods available to a character, great for P4 when you're throwing the last dregs of your roster at the AAT or Rancor!


I'm sure there are many other viable suggestions, and some points I've missed, but if the developers could just give this some consideration it would be so rewarding to every player raiding right now. I'm fully aware that there is a website which does this, I use it, but it's not really a mobile game if you need an additional screen with an internet browser, and it doesn't solve the tedious slotting/unslotting problems.

@EA_Jesse, @CG_NotReallyAJedi and @CG_Kozispoon, please consider these essential mod management improvements for an update in the near future.

64 Replies

  • I would ask for unique mod-names.

    These should be automatically given when you acquire the mod. Then you can always rename them if you want that. This is very simple to make in terms of programming and it gives everybody the option to make their own database. You can think of an Excel-sheet, or maybe a website that facilitates this. Then you can really search and sort your mods according to your needs.

    Given that there is no website to enter your data and you have make your own database it is not for the lazy. But then again you probably only have to do the hard work once. After that just maintain it.

    I don't think it is a long-term solution to the problem(s), but at least it gives us something to work with until a better solution is implemented.
  • Hmm, one thing missing though. Unless I’m mistaken, there’s still no way to unslot all 6 mods from a character in one go.

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