8 years ago
Mod Set Manager Feature Request
So, now that I need mods for my ships crewmembers, arena, heroic AAT, normal AAT, Heroic Rancor and Galactic War, I think it's about time we have an easy way to mod our characters.
Mod Set Manager
9 Tabs - 1 Squad Per Tab
Each Squad Tab lets you set mods for a squad of 5 characters. Pressing equip won't cost anything UNLESS any mods you're equipping need to be taken off from another character. Any mods that are locked will not be moved off of the current character they are equipped on.
This is quite similar to a wardrobe or transmog set like you would see in WoW or other MMOs.
At this point in time we have to rely on outside websites like SWGOH.GG/screenshots or our own spreadsheets to be able to remember which mods go where.
Driving the cost of each Tab gives you both a credit sink and also gives an option to whales or to people that have spent a lot of time farming mods to have multiple mod sets equipped at any time.
Again, this will be an even bigger credit sink because now people will want to switch out mods due to how easy it will be, so credits will be used any time mods are equipped (since they will be taken off characters they're already equipped to) most likely.
By my baseless calculation, 9 Tabs is equal to:
Conclusion
Mods are cool and obviously not going away, but since we need them for so many game modes now, hunting through mods is painful and is only going to get worse as more events/raids/game modes are added. Please help us out here.
Sidenote
I know people will complain about the concept of the squad sets costing credits, but there needs to be a balance between player assistance and continuation of the current structure in the game. Give everyone the opportunity to use the feature, but limit its use to people that will actually need to use all of the squad slots.
Also, you're talking at the most like 4 million credits. Most people can get this amount in one credit heist.
Mod Set Manager
9 Tabs - 1 Squad Per Tab
- Tab 1 - Free
- Tab 2 - Free
- Tab 3 - 50k Credits
- Tab 4 - 100k Credits
- Tab 5 - 250k Credits
- Tab 6 - 500k Credits
- Tab 7 - 1 Million Credits
- Tab 8 - 1 Million Credits
- Tab 9 - 1 Million Credits
Each Squad Tab lets you set mods for a squad of 5 characters. Pressing equip won't cost anything UNLESS any mods you're equipping need to be taken off from another character. Any mods that are locked will not be moved off of the current character they are equipped on.
This is quite similar to a wardrobe or transmog set like you would see in WoW or other MMOs.
At this point in time we have to rely on outside websites like SWGOH.GG/screenshots or our own spreadsheets to be able to remember which mods go where.
Driving the cost of each Tab gives you both a credit sink and also gives an option to whales or to people that have spent a lot of time farming mods to have multiple mod sets equipped at any time.
Again, this will be an even bigger credit sink because now people will want to switch out mods due to how easy it will be, so credits will be used any time mods are equipped (since they will be taken off characters they're already equipped to) most likely.
By my baseless calculation, 9 Tabs is equal to:
- Arena
- Galactic War
- Ship Battles
- Heroic Rancor
- Normal AAT
- Heroic AAT
- Raid
- Raid
- Raid
Conclusion
Mods are cool and obviously not going away, but since we need them for so many game modes now, hunting through mods is painful and is only going to get worse as more events/raids/game modes are added. Please help us out here.
Sidenote
I know people will complain about the concept of the squad sets costing credits, but there needs to be a balance between player assistance and continuation of the current structure in the game. Give everyone the opportunity to use the feature, but limit its use to people that will actually need to use all of the squad slots.
Also, you're talking at the most like 4 million credits. Most people can get this amount in one credit heist.