4 years ago
Mods Cap
We may not agree with a lot as a community but I would think most would agree to either increase the mod cap or outright remove it! Since it came out it hasn’t increased yet our characters increased a...
"Ultra;c-2226980" wrote:"LendersQuiz;c-2226874" wrote:
I would settle for just knowing how many mods I have and how much space is left.
Something as simple showing me 995/1000 would be more than enough.
I will 100% NOT SETTLE with that
There are 199 toons in the game, and a max loadout cap of 200
Like, at this point you can't have two mod setups of a character but the game design encourages multiple mod loadouts for characters because they have really good kits that works with different setups
And, the other issue is the mod storage capacity of 750 that doesn't work anymore with how relevant mods have become since its inception and the meta isn't just speed secondaries anymore so you need to hold on to many different type of mod sets, primaries, and secondaries
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,694 PostsLatest Activity: 9 minutes ago