“There is an argument in there for an increase to the saved setups, but I would imagine that 1 or 2 roster wide saves (or other changes to management) would resolve that, more than say bumping it up 50-100%. I would also point out that if you need 200 setups, it could indicate you need more good mods, or a better strategy/setup”
I like your roster wide setup idea (with better management) it would save quite a bit to have “GAC”, “LS TB” and “DS TB” mod roster loadouts. It would decrease the amount of specific loadouts required as well.
200 load outs max seems very easy to hit. Let’s say you currently have need to create load outs for 3 teams in LS TB, DS TB and normal setups for TW/GAC. Those 15-30 specific loadouts could pull mods from 50+ characters needed for GAC/TW. We are now at 80 loadouts without even trying. Add in a few raid teams and we are climbing past 100 without any issue. Even different arena comps require different modding. Assault Battles...these load outs add up fast.
To be clear, I don’t currently have these issues with reaching either cap on mods/loadouts, but I would greatly appreciate any/all mod QoL changes. Increase in cap just allows one more time between adjustments in minimum mod quality saved and more loadouts prepares more teams to achieve success in some of the difficult content CG kicks out (sometimes frequently).