On MYTH 2, I'd add that mods have enabled me to overcome the short comings of certain characters but at the cost of building on their strengths further. Example, I've mod'd Rex so that his tenacity is 93% as people will typically stun lock him to prevent his specials granting tenacity up vs. Old Ben and friends. I could have alternatively boosted his HP massively, his damage, critical chance etc. Yes I am boosting some of these to an extent on the same or alternate mod slots, but I could have gone further using all primaries on one of these instead of tenacity. I had a personal choice - build strengths or counter weaknesses, I can't do both to the extreme. I'm using rarity 5, 6 and 7s and from experience you have to take decisions and yet I have flexibility that we never had with gear, which I like.