Forum Discussion
9 years ago
"Alexone;550579" wrote:"Darth_Jay77;550466" wrote:
@CG_NotReallyAJedi
Thanks for the update. I have to respect the fact that the team moved forward with a project based on what testers said. If you get market feedback it should be fairly reliable. I think this helps identify that either your testing group is not representative of the majority of players and / or you need a larger sample of testers. Sucks your team has to rush a fix for something you thought was good.
I hope the team realizes the issue was not in the drop rates of the mods but rather in the magnitude in which they boosted stats. People are making DPS into DPS/Tank combos and Tanks into DPS as well. It strips the game of its classes (tanks, damage, support, etc.). With that being said I don't understand why drop rates are being reduced.
I know i was on the same page yesterday but today...my RG has 124k total hp while Rey has around 52k. That's the same ratio as it was before, maybe even lesser. 50k hp rg vs 22k hp Rey. Whatever Rey does she can't get the hp of RG and most certainly, RG will never hit like Rey. So believe it or not Rey is kind of in the same place as she was pre-mods.
I think many of us will have to agree to disagree on some thing. I saw a 70k Rey today on my Shard and GW is ridiculous. Keep in mind I farmed some mods and have a few level 5 HP mods too. I got into an arena match, looked-up, looked back down and my Rey and QGJ were dead, it was kind of funny. Mods, IMO, should have been tweaks to a character. Like adding some potency to Poe to make him useful or adding some tenacity to SF to keep him from being stun-locked all the time. Those are good changes. This is just crazy. My A teams for Rancor P1 has been able to do over 800K damage (no Teebo). Yesterday I soloed P1 and did a good chunk on P2 via auto because I needed my team to die so I could get out. That shouldn't happen, it's too much.
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