Forum Discussion

AntarioXP's avatar
2 years ago

Mods with expire date

Idea: Apply an expire date to mods similar like datacrons. Let's say 3 months.

Benefit: Reduce the possibility of hitting the mods cap.


  • "TVF;c-2399013" wrote:
    I think you're still not understanding but I'm moving on.


    That’s fine.
  • DarthJobbie's avatar
    DarthJobbie
    Seasoned Traveler
    "Antario;c-2399092" wrote:
    "Starslayer;c-2399038" wrote:
    "Antario;c-2399024" wrote:
    "Starslayer;c-2399017" wrote:
    "Antario;c-2399012" wrote:
    "TVF;c-2399010" wrote:
    "TVF;c-2398997" wrote:
    The number of mods you get is the telling factor




    Thanks for pointing out. But the mod race was never just about quantity. I have seen many players with all 6 dot mods on all toons (yes, you can buy them pretty fast). But if the speed rolls are crap, you are not competitive. With the classic modding, the goal was always having the best speed rolls. There are so many counters, which rely on certain toons being one speed faster than others. This kind of rng cannot be fully negated with money.

    But all of that modding will not matter for the next 4 months. Because we have a L3 datacron, which negates all that. Actually, it even encourages bad modding, because only the weakest toon gets the bonus. That's the trend.

    It is about quantity:
    - the more lottery tickets you buy, the more chances you have to win something (here roll a good mod)
    - Meta is now having the best 20+ teams and not just the best team
    - more mods mean more possibilities to adapt at a specific situation. For instance, for your L3 dc, having the right mod you’re looking for with low prot/health and high something else you need.


    Take a look at my mods. I don’t have a crazy amount of them. Many of my toons are still on 5dots. I farmed all my mods F2P over the past 5 years playing this game. And I have built a mods inventory, which allows me to comfortably compete within Top1000 of Kyber1. You don’t have to spend money to get there. Just time.


    There is no need to equip all 20+ teams of toons with high speed mods. Just focusing on the key toons in a team. That was my differentiator compare to those players I beat in GAC. But that advantage is fading away.

    I stopped focusing on mods for some time now. And guess what, that does me no harm anymore. I’m still competing around the same ranks (even with K1 shrinking). I hate to say it, but datacrons had their share in it because they allowed me to reduce my investments in mods. High speed mods are becoming less and less a winning factors because teams, which rely on perfect mods, are getting less. And that’s fully intentional by CG.


    I’m debating this point: The reason is simple: the chase for perfect mods/max speed cannot be won with money. It's the product of long term time investment (to negate rng). Even if you’re happy with what you have, you will still have a better mod inventory if you spent more money and/or crystals. More rolls (thanks to time/crystal/money), better mods overall.

    Now is it worth the investment, if you have to choose between mods or datacrons ? That’s the whole point of your post and i’m not debating it, because i have no idea. All i can say is I stopped refreshing mod energy because it’s too time consuming and i’m starting to feel it.


    I agree we can end the debate here. You understood my point. And you are doing basically the same thing I do. Time will tell if it is beneficial for both of us.


    Wasnt even a debate tbh. Mods are so ingrained and a necessary tool for every single toon. As for DCs l, you dont need to build all DCs but dont ever rule anything out
  • "Sazerac;c-2398969" wrote:
    "TVF;c-2398933" wrote:
    "Sazerac;c-2398929" wrote:
    "TVF;c-2398506" wrote:
    No, and I cannot stress it enough, way.


    Its a great idea. Allow newer and smaller account to catch up with older player.

    Great idea , and i cannot stress it enough.


    How are your mods?


    I mean, thats relative right? Compared to you, im sure they are awful. But in my aurodium league, most of the time I have better mods than my opponent. They have way higher gp than me. More gls and way better ship.

    To be fair i was just trolling you. I hate this idea.

    Here is my account if you wanna judge my mod

    627 665 115.

    Yes yes i know my last gac was a disaster, but not because of modding.


    Well, in terms of speed numbers and proportions of those relative to your GP, I think you are farming speed fine. I could say the same for your 6dot count.

    Advice I would give when you are choosing to roll a mod to hopew for more speed, if you are willing to sacrifice a speed or 2 roll the mod with offense % as an alternative secondary or a few hits on flat offense.

    I've done that a while now and I like how it has fared for me.


    And here is your JKR... not too bad. I would recommend picking either protection or health and stacking better on him, and also dropping the offense set for a speed set. I've just never found JKR's damage output as impressive. His kit in general is more of a support kit than an attacker kit even though he gets that label. His specials are low in cooldown for a fast toon (I think), so I rarely find myself using his basic. The other abilities are too useful and they come back around faster with more speed. With that said, what you've done isn't dumb... actually what I'd expect from someone that views him as an attacker. I just don't think he has good damage multipliers. And since you are in that 4 million GP window you are probably calling GMY to assist behind him, which means GMY should/could be your sledgehammer behind a very fast JKR.


  • I won't argue that datacrons has changed squads up but mods still make a difference. Datacrons effect certain teams per phase. The other teams still needs ways to go before the enemy. If you do a mirror a match with the same datacron, mods can matter alot whether or not you go first. Plus you can't use Datacrons in all game modes. Mods get used in every mode.

    -Mods: TW, GAC, Conquest, Events, TB, Squad arena, effects ships
    -Datacrons: TW, GAC, squad arena

    That's half the game modes that use mods and not datacrons. I don't want my TB and Conquest more RNG dependent then it already is with random mods every so and so.

    Now whether people put money towards mods or datacrons is their choice and effects them in their on way whether rng is nice or mean, but youll never catch up to whales! They can buy more mods and crystals to get more rng. The separation between FTP and whales is always going to be far unless you're one of the FTP that started off at the beginning of the game and even then whales will always be farther ahead.

    Toons, ships, mods, datacrons, omnicrons. You name they'll buy it. CG has no plan on making mods temporary at least IMO. That would probally cause the biggest exodus to the game.

    Edit: I spend energy on both Mod and Conquest energy. I also buy mod mats with gac, raid currency and despite me saying I was gonna save my get3. I'm buying calibration mats
  • One practical problem I can see that would to be hard to work around is that people will have to be constantly aware of when which mods have expired and go around their roster to fill up the holes. People - the same people who didn't read the forums or discord and weren't aware of the scavenger rate reduction - would constantly get locked into TW/GAC with mod sets like swiss cheese.
  • "lucaefor;c-2399189" wrote:
    We saw sometime last year some screenshots of a dev account with 7 dot mods in situ so we know they are coming


    We don't know that.
  • Loriginal1986's avatar
    Loriginal1986
    Seasoned Newcomer
    "Mephisto_style;c-2399095" wrote:
    "Sazerac;c-2398969" wrote:
    "TVF;c-2398933" wrote:
    "Sazerac;c-2398929" wrote:
    "TVF;c-2398506" wrote:
    No, and I cannot stress it enough, way.


    Its a great idea. Allow newer and smaller account to catch up with older player.

    Great idea , and i cannot stress it enough.


    How are your mods?


    I mean, thats relative right? Compared to you, im sure they are awful. But in my aurodium league, most of the time I have better mods than my opponent. They have way higher gp than me. More gls and way better ship.

    To be fair i was just trolling you. I hate this idea.

    Here is my account if you wanna judge my mod

    627 665 115.

    Yes yes i know my last gac was a disaster, but not because of modding.


    Well, in terms of speed numbers and proportions of those relative to your GP, I think you are farming speed fine. I could say the same for your 6dot count.

    Advice I would give when you are choosing to roll a mod to hopew for more speed, if you are willing to sacrifice a speed or 2 roll the mod with offense % as an alternative secondary or a few hits on flat offense.

    I've done that a while now and I like how it has fared for me.


    And here is your JKR... not too bad. I would recommend picking either protection or health and stacking better on him, and also dropping the offense set for a speed set. I've just never found JKR's damage output as impressive. His kit in general is more of a support kit than an attacker kit even though he gets that label. His specials are low in cooldown for a fast toon (I think), so I rarely find myself using his basic. The other abilities are too useful and they come back around faster with more speed. With that said, what you've done isn't dumb... actually what I'd expect from someone that views him as an attacker. I just don't think he has good damage multipliers. And since you are in that 4 million GP window you are probably calling GMY to assist behind him, which means GMY should/could be your sledgehammer behind a very fast JKR.




    Thanks. Im not focusing on my JKR mods at the moment and im aware his dmg is not the best. I really appreciate you taking time to help me out though. You are right, using yoda to assist. In Gac I use him for either geos or grievous.

    Currently trying to farm more offense mod for GAS. Im slowly working on him. Also trying to improve my total speed on the armorer and gear her up to r5.
  • "12thParsec;c-2399223" wrote:
    I think one of the biggest reasons why datacrons are so trash is you can’t keep them. Literally all your money and crystals are basically being wasted. Even the exchange rate when they expire is trash. I’ve spent years on mods and for it all to go away in 3 months would lead me to quit the game forever


    I hear you. But from a online game point of view, creating assets, which are permanent is contra-productive for the longevity of the game economy. You inevitably accumulate accounts with massively horded resources and assets as the game becomes older. From a balanced player base point of view it is not healthy. That's why CG started putting cap on newer currencies and creating temporary assets like datacrons. You want to vitalize the consumption. It is for sure not always a popular decision. That's why the development is happening very subtly. Why do you think CG is doing the gear economy change to allow more people to get to relics faster? They say they want new players to easily catch up and interact with the latest game content. Sure. But it also means new players will get in touch with temporary assets like datacrons faster. It's all about accelerating the consumption and reducing the relevance of permanent assets.
  • westley996's avatar
    westley996
    Seasoned Newcomer
    I love it, how about a few more suggestions:

    1. Relics expire after 3 months.
    2. GLs expire after 6 months.
    3. Accounts that expire after 1 year. Basically implement enough temporary "features" and everyone will quit playing in about a year tops.