With the increase in number of characters we will require more mods which will require more inventory space for our mods. Farming mods is a never ending task but every time I do they start going to my inbox now. I also can’t use mod loadouts because the unequipped mods have nowhere to go. Lack of mod inventory is interfering with doing other functions in the game and needs immediate attention. If we had an inventory counter (# of mods/max # of mods) it would ease the issue a little but the solution is larger inventory. Eventually our mods will become permanent fixtures if we continue to get new characters without a larger inventory.
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
Relying on CG's ability to communicate? That should work out well.
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
Relying on CG's ability to communicate? That should work out well.
While I agree with that in general, USUALLY the in game descriptions are accurate and their forum posts miss things. Now that isn't ALWAYS the case, but since this is based on the in game description of Grand Arena, I take it as more reliable than a forum post. (or what players think)
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
Seems hard to win without using any toons on offense
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
Seems hard to win without using any toons on offense
Honestly if I designed matchmaking, that's what I'd design it around: what you'd need for defense.
Seems foolish to try and take into account something that someone may not even use like offense (do you know how many people sign up and don't play?), and even if they do, there's no telling how many characters they will actually use. It's illogical to try and set a number to a purposefully variable and unknown quantity.
With it based on only your defense and it auto deploying you would be matched basically on exactly what you end up seeing... their top toons that will completely fill their defense.
Also seems foolish to me for anyone to try and put their own logic over what GA says about itself.
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
It doesn't necessarily imply offense doesn't matter. I'd actually argue that it implies the exact opposite. Grand arena matchmaking is based on the maximum power of the units a player is allowed to use based on the number of squads allowed to be deployed in this event. as opposed to: Grand arena matchmaking is based on the maximum power of the units a player is allowed to deploy in this event. that is assuming deployed means placed on defense.
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
It doesn't necessarily imply offense doesn't matter. I'd actually argue that it implies the exact opposite. Grand arena matchmaking is based on the maximum power of the units a player is allowed to use based on the number of squads allowed to be deployed in this event. as opposed to: Grand arena matchmaking is based on the maximum power of the units a player is allowed to deploy in this event. that is assuming deployed means placed on defense.
No, it's recognizing the fact that ONLY defense has an "allowed number of squads", nothing to do with the word deployed in the logic.
So we know FOR SURE that it takes into account defense. It taking offense into account whatsoever is actually the only speculation involved in Grand Arena Matchmaking at the moment.
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
It doesn't necessarily imply offense doesn't matter. I'd actually argue that it implies the exact opposite. Grand arena matchmaking is based on the maximum power of the units a player is allowed to use based on the number of squads allowed to be deployed in this event. as opposed to: Grand arena matchmaking is based on the maximum power of the units a player is allowed to deploy in this event. that is assuming deployed means placed on defense.
No, it's recognizing the fact that ONLY defense has an "allowed number of squads", nothing to do with the word deployed in the logic.
I'm sorry, i don't understand what you're trying to say in relation to my comment.
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
It doesn't necessarily imply offense doesn't matter. I'd actually argue that it implies the exact opposite. Grand arena matchmaking is based on the maximum power of the units a player is allowed to use based on the number of squads allowed to be deployed in this event. as opposed to: Grand arena matchmaking is based on the maximum power of the units a player is allowed to deploy in this event. that is assuming deployed means placed on defense.
No, it's recognizing the fact that ONLY defense has an "allowed number of squads", nothing to do with the word deployed in the logic.
I'm sorry, i don't understand what you're trying to say in relation to my comment.
He's saying he thinks it's defense based on the fact that it's the only side that has a finite number of units. As opposed to basing it on an assumption of what deployed means.
"Fanatic;c-2012194" wrote: GAC matchmaking only counts your top X toons, which is the minimum number of toons needed to fill a full 5 man defense and make a single 5 man attack against each enemy
See I'm wondering why everyone says this is the case. I have never seen a dev post to clarify it. GA says it is based on maximum number of squads allowed to be deployed.
Defense has a maximum number of squads, Offense does not. You could deploy a good chunk of your roster on offense or none at all.
To me the description sounds like it only takes account the number of characters needed to set a full defense since only defense has a "maximum number of squads".
Yet most people double that number inexplicably.
Is there a source on this somewhere I missed?
as far as i know they never specified how many toons, but i do believe they said it's based on the amount of def slots, not on how many squads allowed to be deployed. Doubling seems the most obvious and the numbers work out from what i've seen, atleast they did with squad only.
See this is the only thing I've ever seen that says anything about matchmaking and it's in GA:
All it mentions is the number of squads you are allowed to deploy and you are only allowed a certain number of squads on defense.
I don't know, I believe it only uses what you deploy on defense and everyone is overthinking this and will continue to do so until I see a source that contradicts that.
Did you run the numbers during the squad only GACs, or are you just basing your opinion on the wording? To me only using the top (def slots * 5) for matchmaking seems unlikely for a couple of reasons.
You're using atleast double the toons if you clear your opponents defence.
Only using the top40 would leaves too much room for mismatches.
The reason for the change is matchmaking was to decrease the influence "fluff" GP on matchmaking. Only using the top40 for matchmaking takes more than just the fluff out of the equation.
The numbers work out with top (def slots * 5 * 2).
With fleet included it's anyone's guess how that works. Thusfar i seem to be less closely matched than with squad only, but maybe relic progresssion is to blame for that. Fortunately for me it's usually in my favour.
Didn't run any numbers, not going to run any numbers. Going to go off of what was said. And what was said implies offense doesn't matter.
It doesn't necessarily imply offense doesn't matter. I'd actually argue that it implies the exact opposite. Grand arena matchmaking is based on the maximum power of the units a player is allowed to use based on the number of squads allowed to be deployed in this event. as opposed to: Grand arena matchmaking is based on the maximum power of the units a player is allowed to deploy in this event. that is assuming deployed means placed on defense.
No, it's recognizing the fact that ONLY defense has an "allowed number of squads", nothing to do with the word deployed in the logic.
I'm sorry, i don't understand what you're trying to say in relation to my comment.
He's saying he thinks it's defense based on the fact that it's the only side that has a finite number of units. As opposed to basing it on an assumption of what deployed means.
You can't reach that conclusion without also concluding "deployed" as well as "the units a player is allowed to use" means placed on defense.
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