Forum Discussion
9 years ago
"Skeetabyte42;322554" wrote:
@CG_JohnSalera
Thanks for the communication! I particularly liked how you described the 'oxymoron' of a more-predictable RNG.
My feedback is this: I don't need the RNG to be more predictable; I need drop rates increased or requirements lowered. It should be difficult to acquire gear at higher levels, but not impossible . For example, one piece of gear for ST Han requires no less than 70 pieces. Even with a 50% drop rate, that would require hitting 'SIM' 140 times!! (But the drop rate is, obviously, much lower.) There's a difference between 'challenging' and 'tedious'.
:)
These are some strong points, i agree with @Skeetabyte42
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