"sevenmelons;231354" wrote:
"Zekex;231294" wrote:
"sevenmelons;231269" wrote:
Theres only 3 Dookus in our top 100. Highest is rank 23 (unless i switch to dooku then its rank 1). I used him for 1 week last week and I dont find his Dodge OP. All chars/abilities maxed. It differs from shard to shard.
So what? I've beat it with the usual speed dps team but I still find the dodges+ offense up combo way too OP. There were at least 10 dodges in my game and it's a miracle I survived because of poor ai targetting and RG.
It's simple maths, the more people you have on dooku's team the higher the probability of getting dodges, the longer the battle lasts the higher the probabillity of getting dodges. And to add insult to injury, they add an offense up boost to whoever dodges.
Now think about dooku with offense up, chance of attacking multiple times on his turn, chance of critting multiple times with each attack with offense up,not to mention the increased chance of having at least 1 critical by virtue of attacking multiple times.
Wait, that isn't all. What about other high dps characters getting offense up just by dodging?
I don't know what you mean by OP, but OP in my book is something that is either way too strong compared to other abilities, requires way too much rng to defeat, or requires a very specific combination to beat while beating most other combinations.
dooku's abilities falls under way too strong and way too much rng.
Please do not forget that ai is getting a buff next patch. I'm not sure if the devs can program the ai to use the right abilities on the right targets at the right time, but I'm sure it's an easy thing to do to make characters focus fire.
QGJs ability is still better. I find Dookus Lead ability on level w/ phasmas, if not a little higher. But definitley not better than QGJs in this current meta.
Dookus lead ability is too RNG dependent. One match I had I took 0 damage and wiped opposing team easily. Next match i lost because the dodge happened once in the entire game, near the end when i had 2 left. I had Lumi and Sid in my party so its dodge over dodge. Im ranked 1 or 2 every payout and placing dooku lead doesnt change much, as I still get knocked out easy everytime.
You're talking about consistency vs potency in the QGJ vs dooku lead debate. Neither of which is arguing for or against a nerf to dooku's leadership ability.
The match where you took 0 damage is an indication of how strong the dodges+ offense up is if procced. The game should never make it such that you are at the mercy of RNG. Once you make the game too rng based, there is ZERO need for strategy.
If a character's ability is too strong, you can ability block or stun the character. But if dodge is too high, what can you really do? That is the reason why dodge should never be high in turn based games, and should never be accompanied by offense up.
And as you kindly pointed out, what happens when a dodge leadership skill stacks with other evasion buffs or passives?don't you think it's way too high?
15% may not seem much, but when you have multiple rounds, the chance of getting at least one dodge increases.If you dodge a basic attack you survive for one more round and get one more shot at dodging again. If you dodge a special ability your battles drag a lot longer too. Basically any dodge will lengthen the battle, give the dodging team one free pass at the opposing team with offense up, has no cooldown, works great with any taunt tank like RG or any RNG based character like daka. Now do this with all characters and multiple rounds and the chance of dodging at least once/twice is definitely more than 15%.
Dropping ranks with dooku lead isn't evidence that dooku leadership isn't OP! Just to give an example, someone defends 999/1000 times and drops ranks the one time he was defeated. By your standard of OP the combination certainly isn't OP because he drop ranks. Dropping ranks cannot determine whether a character or ability is OP.