I agree.
Compare it to any raid, new-system or legacy, the Naboo battle is just a nightmare. With the legacy raids, you could use any team you want and theory craft all day. And regardless of what team you use, the difficulty levels were realistic and manageable. Example, you go in the Heroic Sith raid with a G11 JTR team, you'll get a decent score, you go in with a R5 JTR team, you notice significant improvement in your performance. The reason, there were no absurdly overtuned and/or bugged enemy modifiers that made attempts even with a reliced team a pain.
Compare it to the previous two raids, you only get a sinking feeling as to where the game is heading. The Krayt raid was new, had interesting mechanics, various difficulty levels based on gear/relic levels. As you move on to higher tiers, you notice the dragon being tougher, but you also have enough bonuses on your side, decent ones at that, that everything is balanced out. I would go in with G10-11 Jawas (one of them R3 or whatever because of GL farming), yes I often had to restart because my team was undergeared, but the faction bonus was enough that I could get the max score for that tier. With the Endor raid, it had bizzare mechanics/stats, but they were easy to manage, so you could go in with R5 Rebels in the R5 tier and still get the max score or at least do quite well.
The Naboo raid, meanwhile? Ridiculous amounts of enemies (I can at least understand it's supposed to be thematic) who have ridiculous speed, health and mechanics even in the lower tiers. Bonus modifiers, tier and hero alike, that are so embarrassingly underwhelming they do almost nothing to balance out the difficulty. It's only at the very highest tier that the player bonuses actually mean something (this I will admit I am basing on the tier descriptions and several walkthroughs I have seen). Said highest tier requires R9, and aside from POW and MQG, I doubt a lot of players are going to suddenly go on a farming spree to get multiple toons to what is still a hard relic level to reach, considering the raid is only going to become obsolete in 6-7 months. Look at the Lumi team, it requires having both HoT and PotUp to function, yet the droids have so much speed, assist so much, gain so much TM, and even gain constant bonus turns with the Charge modifier that before you know it the enemies are halfway to enrage while still at the second wave, you've lost at least one toon, and/or are stuck behind a DI DDK and a Command Droid that constantly heals and cleanses the team while dispelling all your buffs. That's WITHOUT listing all the bugs that are still present, among them Protection Disruption still being inflicted on Gungans.
And I'd be lying if I said I didn't feel like the lower tiers are somehow stealth buffed. A few weeks ago, I didn't have to restart that often, yet this and last week, I had to run the Lumi team over a dozen times. The droids, DDK in particular, seem to hit a lot harder than they used to (they gain DI and therefore the assist chance, another droid uses an ability, DDKs assist twice, one hit being manageable, the second one being twice as strong), DDKs, even the other droids, definitely dodge a lot more than they used to (yesterday one DDK had DI, Po used his basic, the DDK still dodged), my toons seem to be counter-attacking a lot less.
And you know what? I just know the next raid is going to be so badly designed/bugged/RNG-dependent, even our already horrendously low expectations won't be able to save us from disappointment.