Forum Discussion
- The tie interceptor battle, I don't get a turn most of the time with JKL/JML/JKR/Gas/Ben. This is the team I beat it with before and now I get 1 turn or 0 most of the time. I got 2 turns twice in 20 attempts.
The Malgus battle running the team I 2* it with before, I can't take down Malgus or Bastilla. I took down Malgus once and he respawned full health and protection. I hit Bastilla with JKL and watched her health go from the yellow to the Green. Proving grounds is broken right now.
The other battles I previously 3* and just summed today. The ones I am trying to play are broken. "palasypalas;c-2424817" wrote:
The TIE event is bugged, when beskar mando uses "Wonder of the force" all enemies should lost 20% turn meter which cant be evaded, but dumb reva and clown party were not affected by that.
at least i completed it with trawn lead slkr darth vader beskar mando
Did your team have Purge? That gives the Inquisitors TM when it’s dispelled.- templarphoenixNew SpectatorRey bando ig11 kuill vandorchewie, 3 star.
- DarthCha0s13Rising Scout
"2ToneSkywalker;c-2424822" wrote:
The tie interceptor battle, I don't get a turn most of the time with JKL/JML/JKR/Gas/Ben. This is the team I beat it with before and now I get 1 turn or 0 most of the time. I got 2 turns twice in 20 attempts.
The Malgus battle running the team I 2* it with before, I can't take down Malgus or Bastilla. I took down Malgus once and he respawned full health and protection. I hit Bastilla with JKL and watched her health go from the yellow to the Green. Proving grounds is broken right now.
The other battles I previously 3* and just summed today. The ones I am trying to play are broken.
Exchange out Ben for JKA. When someone goes yellow, JKA will get mad and you’ll go right into Hero’s Resolve and have their speed limited. Once GAS applies daze, you can run circles around them. Good luck! - crzydroidRetired Hero
"palasypalas;c-2424817" wrote:
The TIE event is bugged, when beskar mando uses "Wonder of the force" all enemies should lost 20% turn meter which cant be evaded, but dumb reva and clown party were not affected by that.
at least i completed it with trawn lead slkr darth vader beskar mando
It can't be evaded, but it can still be resisted. - perfidius44Rising Newcomer
"Lumiya;c-2424858" wrote:
"BubbaFett;c-2424854" wrote:
"palasypalas;c-2424826" wrote:
"BubbaFett;c-2424818" wrote:
"C3Peio;c-2424812" wrote:
Making proving grounds simmable with one star would be a brilliant alternative to nerfing
Geeze man, that's overkill....
It's supposed to be hard....
The team comps have been discussed....
Generally, there are ways to 3 star...
Understand the mechanics and back out if you lose a toon....
Don't give up until you get it!
tf u talking about?? its not supposed to be this hard, its a catch up event for accounts in development
and a lot of us dont have the teams, believe or not when i did the first proving ground i was only 4m
Who said it was a catch up event for accounts in development? It was my impression it was for folks to catch up on characters they needed shards of that were in conquest....
It's really not that difficult, I got Malgus first time around and just 3* the Tie/Int battle for the first time yesterday fairly easily... You just have to use the right teams...
Every account that needs those shards can be considered in development otherwise they wouldn't need the shards anymore if they were already fully developed - hence in development.
It is absolutely a joke how overpowered they made it and I am just only glad I didn't trust CG enough and decided to get what I want while they are in Conquest through the currency and crystals in the shop.
‘In development’ is a pretty wide category, from lvl1 to Hard conquest red box.
The difficulty of the events just tell us how hard to get conquest characters are supposed to be in the game. From what I read in posts like these, they’re pretty exclusive.
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