Forum Discussion

USSFlyingOyster's avatar
8 years ago

Nerf Wedge's Leadership already

I'm just gonna say it: Wedge's leadership ability has completely obliterated arena balance. With all of the critical chance bonuses available to Rebel characters (Biggs, who is naturally in every composition where Wedge is the leader, Lando, Leia) coupled with the turn meter bonus provided by a taunting STHan (who we all know is in every one of the above mentioned Rebel makeups), it becomes impossible to get high rankings if you do not have this exact team makeup.

Remember: Game Balance is the concept of... y'know... making more than a select few characters viable in competitive play. While not every character should be able to dominate and certain team comps should shine, the fact that this is the ONLY viable team comp in a pvp game is absolutely absurd.

Just as one example, Lando can go from 0.05% health to a full heal and 50% turn meter with a single use of Double Down, especially if its a subsequent use. Add in the number of high assists provided with absolutely no damage reduction (something that is present in virtually every other assist attack with very few exceptions) and you have a cookie-cutter team comp with all others standing little to no chance of ranking up.

I would love to hear a developer's comments that explains or justifies this.
  • "Darth_Jay77;834412" wrote:
    Unfortunately not everything is meta competitive.


    You're 100% correct there; this post isn't a disguised "make clones better" gripe, and I totally understand that clones perform better in PvE than PVP. My point was to illustrate the disparity in power level, as well as a direct response to Darth Krataa when he suggested using a clone build earlier in the thread.

    Obviously there are some teams that should perform better than others, and I have no problem with rebels being a strong choice. I take issue with them largely being the only choice. Simply put, it is, in no way, shape or form, balanced game play when one specific build is used by the vast majority of players. I'm not exaggerating when I say they account for close to 95% of the top 50 arena on my server.

    "Winstar;834419" wrote:


    If you don't like it that's a you problem.



    No, it's a balance problem; me not liking it doesn't have anything to do with it. You not understanding the difference is a "you problem."
  • There r a fair # of zeta Cody videos w/ full clones or 4 clones and Bariss just toppling meta teams on auto. There is hope...and they put rebels to shame in AAT.
  • Shore trooper and Baze has almost ruined this game. Starting out a match with taunt so their Wedge and Biggs team can make it 4 vs 5 before you can attack any one else. So if you ask me Shore trooper and Baze are the ones they need to change. Like others have said it's almost impossible to 1 shot some one as long as you've got money to buy the gear to hit 11 on all your Arena team.
  • You're right, assuming you have the money to get your toons to 11. But that too is the problem; if everyone on the team has the ability to heal themselves from near death to half or full health every subsequent round, that only compounds the problem. Even teams with dedicated healers don't have that ability.

    And while there have been several points made regarding some very specific and, honestly, extremely rare characters that counter such a build, the fact remains as follows:

    One build dominates arena standings. Its only counters are extremely difficult and expensive to acquire. This is not balanced gameplay; it is the definition of unbalanced.

    Where's the dev response?
  • I, too, hate the directions the devs went in recently. IMO the devs have been playing catch-up for awhile attempting to release toons that can throw a rock at the meta without thinking too much ab what they are doing. I think the power balance in toons is spiraling upwards out of control. In the past few months we have seen EP, Wiggs, Boba uplifting, Chaze, shoretrooper, these are all toons that are radically more powerful than previously where a very well-loved nightsister team could make things work if not be the outright best. Now, however, its not a matter of picking a few favourites and jumping into a fun game. Its ab picking the winning horses.
  • "Lyvren89;836210" wrote:


    Hey, don't forget those that can revive themselves or others...and tanks with taunts as cannon fodder to take some heat off... as well as those that can bypass taunts... *using AOE moves can help you kill a target if another is taunting....


    While I appreciate the facetious response, you seem to have missed a few things. Firstly, I never once said that the team is unbeatable; I said it was unbalanced in the meta. To clarify, unbalanced is not keeping or showing an even balance; not evenly distributed. I.e., when one team consists of 46/50 in the current meta. Is that an even distribution?

    That question is rhetorical; of course it's not. Even less so with Chaze making its way into the mix. Regarding AoE, I'm not sure you've been paying attention: Any damage to StHan during a taunt makes the rest of his unbalanced team attack sooner; damage to Chaze results in retribution and a refresh of said taunt.

    As far as reviving toons, the only characters that do that for others either have a very small chance of succeeding and/or revive with limited health, unlike the regular crit to full health of Wiggs. As to self-revive, I can think of only two characters, one of which is not a threat to anyone individually.

    The other is the only toon that can bypass taunts and, let's be honest, he's not one-shotting anyone even with his recent buff.

    Truly, I'm not sure what point you're trying to make, since what you describe only further illustrates that the build is unbalanced and, while not impossible to beat, requires very specific and typically unobtainable toons outside of a paywall.

    "PrincessP0Pcorn;836983" wrote:
    I, too, hate the directions the devs went in recently. IMO the devs have been playing catch-up for awhile attempting to release toons that can throw a rock at the meta without thinking too much ab what they are doing. I think the power balance in toons is spiraling upwards out of control. In the past few months we have seen EP, Wiggs, Boba uplifting, Chaze, shoretrooper, these are all toons that are radically more powerful than previously where a very well-loved nightsister team could make things work if not be the outright best. Now, however, its not a matter of picking a few favourites and jumping into a fun game. Its ab picking the winning horses.


    Yes, a thousand times yes. But will a dev actually own up to the fact or at least try to explain how it can be conceived of as balanced? I'm hopeful, but not optimistic.