Forum Discussion

smninja73's avatar
8 years ago

New Clone Troopers

Alright i know we already have clone troopers with fives, echo, cody, rex and the sergeant which is fine but cody is more fragile than glass and his 212th attack is only really useful when he is the leader(being very outclassed by rex) and the sergeant just being a crap character as is. So i was thinking about adding more clone troopers to help the clones out and even maybe a jedi or two with real clone synergy(u probably only use fives or rex on anakin teams and plo kloon clone synergy just sucks for the most part). So these are just some roough suggestions so please dont hate and give suggestions for changes or even new characters if possible. So heres my ideas for new clone ideas (note- abilities are max level)

Galactic Marine

very durable tank with powerful self heal abilities and very powerful at the start of a battle and a synergy with Ki Adi Mundi

basic- deal physical damage twice and a third time if the target has speed down (2nd shot dealing 10% reduced damage and third shot 20% reduced)

special one- recover 65% of damage dealt and an additional 15% if galactic marine is below 50% health (4 turn cool down)

special two- stuns for 2 turns while at 100% health and less than 25% health 1 turn otherwise (5 turn cool down)

unique- gains up to 40% health steal while below 50% health(becomes more powerful the lower the health) and gains up to 40% crit chance and crit damage while above 50% health (more powerful the higher the health) if Ki Adi Mundi is present he also gains these bonuses

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Clone Medic

quick clone with speed buffs and tons of HoT buffs for clones

basic- gain 20% turn meter and give a HoT buff to a random ally, if the ally is a clone add another HoT, if the ally is below 50% health add another HoT


special- give all allies speed up for 2 turns and a HoT buff for every negative effect 2 if DoT (4 turns)


unique- if a clone ally below 50% health goes above 50% health then that clone gains speed up for 3 turns, 70% turn meter, and 2 HoT buffs

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Clone sharpshooter


basic- gain stealth for 2 turns and give a random clone ally 5% bonus protection based on max protection


special one- deal physical damage and give an ally stealth for 1 turn if the ally is a clone they gain offense up and advantage for one turn (3 turns)

special two- deal physical damage and regain 30% max protection (4 turns)

unique- at the beginning of the sharpshooter gains bonus protection for 7 turns for each ally (5% from clones half for everyone else) clone allies gain half these bonuses

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also heres my clone synergy jedi idea

Ki Adi Mundi

Heroic Jedi general with strong clone and jedi synergies and turn meter gain

basic- deal special damage and give 30% turn meter to a choice jedi or clone ally

special one- deal special damage and call one ally to assist, if assisting ally is a jedi or clone that ally gains 20% Ki Adi Mundis max protection and gains 50% turn meter(3 turns)

special two- Jedi Allies gain speed and tenacity up for 2 turns, clones gain offense and defense up for 2 turns (5 turns)

leader- all allies have +20% tenacity, when jedi resist negative status effects they gain 10% max protection and speed up for 2 turns, when clones use special abilities they gain 40% turn meter and dispel 3 negative status effects on them and heal 10% health for each effect dispelled
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again these are rough drafts and just my suggestions if u have any other ideas pls post them and who knows we might eventually make a clone meta
  • CLONES TO BE CONSIDERED:
    Commandos (Though I don't know who should fit the last spot on that team)
    Wolffe (Synergy with Plo)
    Gregor (Possible synergy with Cody and Deltas? Gregor was part of the 212th...)
    Kix (Echo's healing capability is too weak, adding a medic would diversify the squad)

    OTHER SUGGESTIONS:
    SKINS GET ADDED INTO GAME
    Make them 1 or 2 hundred gems so it wouldn't be much of a hassle to buy.

    SKIN SUGGESTIONS:

    CLONE SERGEANT: Kinda pointless cause he's a faceless character. Hevy, Thorn, Thire, and Hardcase can be added but it might be weird seeing them with the squad named a Clone Sergeant. (But it's worth a shot)

    ECHO: Add helmet (For current skin), Cadet Dress, Rookie (With or without medal), 501st Phase 1 (With or without medal), Scorched (Artistic representation of what he would have looked like with his armor after the shuttle explosion)

    FIVES: Add helmet (For current skin), Cadet Dress, Rookie (With or without medal), 501st Phase 1 (With or without medal), Undercover (Phase 2 armor for the Order 66 ARC)

    COMMANDER CODY: Add helmet (For current skin), Phase 1 and Phase 2 armor.

    CAPTAIN REX: Add helmet (For current skin), Wounded (Saleucami Deserter story arc), Guerilla (Onderon), Phase 1 armor, Old Rex (Rebels).


  • "RogueJinn;1001560" wrote:
    Why no love for Gree, 99, and Cut Lawquane? Also, I think Sifo-Dyas and Even Piell will have some interesting synergies.


    well if u want to come up with some ideas for those characters pls go ahead and post that and as for 99 if u look in some of the earlier posts one guy came up with a move set for him
  • "smninja73;1001588" wrote:
    "RogueJinn;1001560" wrote:
    Why no love for Gree, 99, and Cut Lawquane? Also, I think Sifo-Dyas and Even Piell will have some interesting synergies.


    well if u want to come up with some ideas for those characters pls go ahead and post that and as for 99 if u look in some of the earlier posts one guy came up with a move set for him


    LMAO @ me next time ;)
  • ok guys i just finished making an idea for the commando and arc trooper go ahead and tell me what you guys thinks

    Clone Commando

    a quick clone trooper with a ton of stealth and deadly while in stealth and can call several clones to assist

    Basic(hit and run)- deal physical damage and gain evasion up for 3 turns and a 50% to gain stealth for 2 turns

    special one(surprise froth shadows)- deal physical damage and gain offense and critical chance up for 2 turns. This attack also ignores stealth, taunt, defense, and retribution. If the clone commando is in stealth deal double damage

    special two(take the advantage)- deal special damage and call a clone ally to assist. If the target is debuffed call a random ally to assist. If clone Commando is buffed call another ally to assist. all assisting clone allies deal 50% more damage

    Unique(stealth trooper)- deal 50% more damage while in stealth and Clone commando has a +20% chance of gaining stealth when a critical hit is scored

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    ARC trooper

    Extremely versatile support clone that can adapt to almost any situation

    basic- deal special damage and give a debuffs and gain a buffs for 1 turn based on class of the target (support- speed down and ability block/tenacity and potency up, tank- defense down and stagger/offense up and speed up, attacker- offense down and critical chance down/ defense up and retribution)

    special one- deal special damage and inflict an effect on the enemy and arc trooper based on class (support- stun enemy and gain 50% turn meter, tank- deal an additional 10% of targets health as direct damage and regain 10% health, attacker- raise the enemy ability cool down by 2 and attack again) (2 turns)

    special two- Deal special damage and heal allies of the same class damaged by 30% of allies max health (hitting support heals support, etc etc). If an ally is brought to 100% or from below to above 50% health attack a second random with the same effects applied

    Unique(adaptable)- Arc trooper gains buffs when enemies are defeated by any ally based on class (support- gain speed and HoT for 4 turns, tank- gain defense up and retribution for 4 turns, attacker- gain offense up and stealth for 4 turns)
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    just an idea go ahead and tell em what u think and maybe if we grow this thread enough we can get the attention of the developers
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    oh and also im working on an idea for Bacara who will have synergy with ki adi mundi (check original post) so if u can give any ideas that would be great