"ShaggyB;c-2233117" wrote:
"Nikoms565;c-2232983" wrote:
"Bulldog1205;c-2232895" wrote:
"Ravens1113;c-2232825" wrote:
"Bulldog1205;c-2232796" wrote:
I don't like how changing disks costs currency. That should be the best part of this mode. Lots of theorycrafting and fun opportunities. But I don't want to use it because I don't want to burn my currency.
Crumb touched on that in his talk with Cubs on his twitch screen. He said they made it 5 because they wanted to make it somewhat costly (but not too costly), to switch around data disks all the time and settled on 5 currency to switch a disk. I mean, I get it, but his idea of a different energy is better since our currency for conquest is capped.
So how is the cost donee? It was 20 for me to make my swap. I believe it was a 3 dot in and 2 1 dot out. That's a little more than a stun gun piece. For me to enjoy the disks I would want to be swapping them out constantly to play around with fun combos. The cost is way too much fore to do that, and I will now rarely move them.
This. It seems an odd design choice to create an entire system to theory craft/customize - then add on a "cost" to discourage using it. Poor design choice - I moved one, realized the costs involved and how much gear that was worth and decided against moving them ever again.
The game mode is fun and the disc system is neat, but completely undercut by charging conquest credits for it.
Yep i agree with this 100%
Exact same thing i did. Not sure why they chose to do that. Means ill be using it carefully next time and never changing my original stack
I agree that I like the disk system but don’t like the cost. I moved a few and stopped when I saw the cost. It would be really fun to move them at will. Honestly, I’d probably more than make up for that currency cost by spending crystals on the energy.
I really want to make a Vader team that makes use of all the dot data disks and disks that damage when you inflict a debuff lol.