New design looks horrible, everything looks so small and messy. Please bring back some option to change to old view. I dont understand why you need to change everything only for adding a relics button. New design:
"Rake6;c-1958838" wrote: I hate how zetas look. Horrible. And I can't assign loadouts before I click on mods. That sucks. Also bring back the old G13 color and only apply new colors when you upgrade relics.
I really didn't like the previous G13 color. It was at times hard to discern. This highlighting, glowing makes it very clear. But to each their own.
The new design seems functionally usable and not much different than the old from that aspect.
That said, why is EA using my money to fund something that adds nothing to the game? Where is actual new content? Not copy paste TBs, not copy paste arena into GAC, not new characters to buy, not new gear or relics to buy. Where is something actually new and interesting to play? Why isn't my money being used on that?
Glad I'm not the only one who thinks this new design didn't quite hit the sweet spot! I've done a quick hack of how it could keep the main bits of the UI update but at the same time incorporate some improvements (in my opinion!) Not a "PRO" result but here's what I've done: 1) Move the Gear & Power info up the top out of the way of the character animation 2) Increase the size of the character mini-icon and add an integrated 'find' as part of it since lots of people seemed to think that section was now too small 3) Reverted to Favourite Ribbon and Stats Centre icons far more like the originals, the golden ribbon in particular seemed silly to remove/change 4) Added more obvious colourings around the left of the Abilities to more clearly show which ones are 'ready for upgrade' or 'need upgrading but don't currently have enough mats' 5) There's also still room either side of the character's legs area for a "Ship" icon for pilot/crew characters
"XaVii;d-213482" wrote: New design looks horrible, everything looks so small and messy. Please bring back some option to change to old view. I dont understand why you need to change everything only for adding a relics button. New design:
How could look with old design:
Its only an example. Whats your opinion?
Thank you for providing an example of a far more user-friendly option. Basically, keeping the original look and simply reducing the ludicrous size of the relic icon. I work in user experience/ user design, so maybe that's why the new look was so offensive to me. Smaller, less intuitive, more clicks... these are all things we strive away from in my line of work as they make things more difficult for the average user. I'm wondering if they have no UI/UX designer working in the office? Hopefully they listen to player feedback to make changes, such as the example you provided.
Edit: The ships icon (for pilots) could be placed next to the relic icon, where your red pointer arrow is currently located. There is room for both, if they are similarly sized, as in your example.
"7AnimalMother;c-1959195" wrote: The new design seems functionally usable and not much different than the old from that aspect.
That said, why is EA using my money to fund something that adds nothing to the game? Where is actual new content? Not copy paste TBs, not copy paste arena into GAC, not new characters to buy, not new gear or relics to buy. Where is something actually new and interesting to play? Why isn't my money being used on that?
Because it's being used to fund development of the new game, not this one
"Acrofales;c-1959180" wrote: Right now, the relic is just a giant locked button taking up expensive screen real estate for gear levels 1-12.
This is the biggest issue to me. There's a lot to like about the design, but the Relic button takes up SO much space for something that's only relevant to 1% of my characters. Meanwhile the find shards button has been removed and the replacement made incredibly tiny.
While the new design is a bit more visually appealing, it's less functional overall.
1. Favourite icon is significantly more difficult to distinguish between on/off. 2. When an ability is maxed, it dims the second line which also contains the Basic, Special, Unique, Leader tag, which is arguably more important than the name of the ability itself. I'd take a cue from ships and move the ability level into the icon's lower corner, so it's either a #, an omega, a zeta, or a checkmark (for maxed non-zeta/omega abilities). Then brighten up the ability type tag so it's as visible as the name. 3. No Find button is bad. Remove the mini-potrait beside the stars and replace with find. 4. Jumping to the mod screen seems to have a mod initially selected, showing its stats instead of the heroes stats and the Loadout button. I'm guessing this is a bug and not intended. 5. Mod loadout on main screen is small enough on a phone that it's very difficult to distinguish certain set types, especially if it's purple. 6. Use of space on a rectangular phone is pretty bad. Lots of empty space with tons of stuff crammed at the edges. Relic and ship button seem like they could fit nicely under each set of 3 gear slots. Instead the relic causes most Legendary and HJ heroes' abilities to scroll.
Seems like they dropped the ball on UX pretty badly in this redesign.
"kalidor;c-1959286" wrote: While the new design is a bit more visually appealing, it's less functional overall.
1. Favourite icon is significantly more difficult to distinguish between on/off. 2. When an ability is maxed, it dims the second line which also contains the Basic, Special, Unique, Leader tag, which is arguably more important than the name of the ability itself. I'd take a cue from ships and move the ability level into the icon's lower corner, so it's either a #, an omega, a zeta, or a checkmark (for maxed non-zeta/omega abilities). Then brighten up the ability type tag so it's as visible as the name. 3. No Find button is bad. Remove the mini-potrait beside the stars and replace with find. 4. Jumping to the mod screen seems to have a mod initially selected, showing its stats instead of the heroes stats and the Loadout button. I'm guessing this is a bug and not intended. 5. Mod loadout on main screen is small enough on a phone that it's very difficult to distinguish certain set types, especially if it's purple. 6. Use of space on a rectangular phone is pretty bad. Lots of empty space with tons of stuff crammed at the edges. Relic and ship button seem like they could fit nicely under each set of 3 gear slots. Instead the relic causes most Legendary and HJ heroes' abilities to scroll.
Seems like they dropped the ball on UX pretty badly in this redesign.
Yeah the Favourite ribbon change, and the Find button change were a couple of my bugbears too, I altered them a bit within the current UI as an example for them of how they could still work with the new look:
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