8 years ago
New Gear Discussion
Some characters are not really benefiting from new gear.
Im going to use Biggs as an example:
He needs a total of 4 new gear to get maxed out, those are:
1) Mk 8 Loronar Power Cell:
+60 Intelligence
+15 Armor
+18 Resistance
+1.0% Tenacity
2) Mk 12 ArmaTek Cybernetics:
+100 Intelligence
+70 Physical Damage
+60 Physical Critical Rating
3) Mk 12 ArmaTek Visor:
+60 Armor
+60 Resistance
4) Mk 12 ArmaTek Tactical Data:
+110 Intelligence
+55 Resistance
As you can see he gets a total of 270 Intelligence (Tactics) which in turn will give him quite a boost in Special Damage and Resistance. But the problem is, Biggs does not benefit from Special Damage at all, he only gets damage from Physical Damage and the attribute linked to that is Agility.
How do you choose which gear for what character? Is it random? Was this a mistake? If not, why would you do this?
Biggs is just ONE example, there are a bunch of characters with the same problem. Please share some info regarding this.
@CG_Kozispoon
Im going to use Biggs as an example:
He needs a total of 4 new gear to get maxed out, those are:
1) Mk 8 Loronar Power Cell:
+60 Intelligence
+15 Armor
+18 Resistance
+1.0% Tenacity
2) Mk 12 ArmaTek Cybernetics:
+100 Intelligence
+70 Physical Damage
+60 Physical Critical Rating
3) Mk 12 ArmaTek Visor:
+60 Armor
+60 Resistance
4) Mk 12 ArmaTek Tactical Data:
+110 Intelligence
+55 Resistance
As you can see he gets a total of 270 Intelligence (Tactics) which in turn will give him quite a boost in Special Damage and Resistance. But the problem is, Biggs does not benefit from Special Damage at all, he only gets damage from Physical Damage and the attribute linked to that is Agility.
How do you choose which gear for what character? Is it random? Was this a mistake? If not, why would you do this?
Biggs is just ONE example, there are a bunch of characters with the same problem. Please share some info regarding this.
@CG_Kozispoon