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"Akenno;c-2090649" wrote:
I would buy those packs if we get guranteed maxed out mods with powerfull stats. CG missed an opportunity here.
This sale is meaningless.
A pack with maxed mods would be very bad."ZAP;c-2090650" wrote:
"Kyno;c-2090642" wrote:
"ZAP;c-2090609" wrote:
"Kyno;c-2090603" wrote:
"Crowny;c-2090583" wrote:
"Kyno;c-2090577" wrote:
they are showing you the stats you are purchasing, so there are not odds to reveal.
That might make sense if people didn't upgrade mods. Nobody cares if they have a level 15 mod with +6 speed, they care about what the eventual speed will be once they fully upgrade the mod. But I hear where you're coming from, lawyer speak and what not, make it sound like this ISN'T just gambling.
I guess it is lawyer speak, but that's because the question was speaking to a law that requires the statistics on purchased items to be listed. But this doesn't apply here because there are no odds in this pack you are buying what is shown.
this is the same as buying a toons packs, there is no guarantee that the toon you get will have any use beyond what you can see at the time of purchase.
I was just trying to clarify that we shouldn't confuse the 2 things when talking about what needs to be done "legally".
I thought they did list odds on character packs, when the possibility of shards is a range.
Let’s say a character pack offers 5-330 character shards. You buy the pack and then it auto rolls for you and the odds of how many shards you get are listed by clicking the odds tab.
How is that different than these mod packs, aside from the fact that when you buy the mod pack you have to manually roll to find out how the mod ends up?
There’s still a range involved in what you purchase and what you end up with, it’s not a what you see is what you get.
not when its a guaranteed number of shards. This is similar to that, not the 5-330 packs.
These packs and the ones with guaranteed number of shards list exactly what you are buying and are therefore not subject to those laws.
Ok, so you’re saying when someone buys one of these mod packs, it’s what you see is what you get and there is zero element of chance after the purchase?
So when you buy one of these packs, those mods do not and can not be upgraded with chance rolls?
No, there is no, zero, zilch degree of chance in the purchase, which needs to be revealed, because that is what the law pertains too. they make no guarantees or anything about the evolution of your purchase after it is made. just like any purchase you make without a warranty."TVF;c-2090651" wrote:
"Akenno;c-2090649" wrote:
I would buy those packs if we get guranteed maxed out mods with powerfull stats. CG missed an opportunity here.
This sale is meaningless.
A pack with maxed mods would be very bad.
but then we could complain about how whales are buying success. #SilverLinings"Kyno;c-2090653" wrote:
"ZAP;c-2090650" wrote:
"Kyno;c-2090642" wrote:
"ZAP;c-2090609" wrote:
"Kyno;c-2090603" wrote:
"Crowny;c-2090583" wrote:
"Kyno;c-2090577" wrote:
they are showing you the stats you are purchasing, so there are not odds to reveal.
That might make sense if people didn't upgrade mods. Nobody cares if they have a level 15 mod with +6 speed, they care about what the eventual speed will be once they fully upgrade the mod. But I hear where you're coming from, lawyer speak and what not, make it sound like this ISN'T just gambling.
I guess it is lawyer speak, but that's because the question was speaking to a law that requires the statistics on purchased items to be listed. But this doesn't apply here because there are no odds in this pack you are buying what is shown.
this is the same as buying a toons packs, there is no guarantee that the toon you get will have any use beyond what you can see at the time of purchase.
I was just trying to clarify that we shouldn't confuse the 2 things when talking about what needs to be done "legally".
I thought they did list odds on character packs, when the possibility of shards is a range.
Let’s say a character pack offers 5-330 character shards. You buy the pack and then it auto rolls for you and the odds of how many shards you get are listed by clicking the odds tab.
How is that different than these mod packs, aside from the fact that when you buy the mod pack you have to manually roll to find out how the mod ends up?
There’s still a range involved in what you purchase and what you end up with, it’s not a what you see is what you get.
not when its a guaranteed number of shards. This is similar to that, not the 5-330 packs.
These packs and the ones with guaranteed number of shards list exactly what you are buying and are therefore not subject to those laws.
Ok, so you’re saying when someone buys one of these mod packs, it’s what you see is what you get and there is zero element of chance after the purchase?
So when you buy one of these packs, those mods do not and can not be upgraded with chance rolls?
No, there is no, zero, zilch degree of chance in the purchase, which needs to be revealed, because that is what the law pertains too. they make no guarantees or anything about the evolution of your purchase after it is made. just like any purchase you make without a warranty.
You’re probably right when it comes to the law and I do understand the only reason CG even puts roll probabilities on the ranged shard packs is because they were forced to.
I’m sorry, aside from the legal aspect, there won’t be one person who buys a mod pack leave the mods as they were purchased. In fact they will spend even more resources gambling on the rolls after they bought them.- These packs are bait for new whales, lol. I expect some will take it.
Not me but others posting
High-value packs and discounts on items already offered in the store would make it easier to pretend they give a bleep. ??"Palanthian;c-2090662" wrote:
These packs are bait for new whales, lol. I expect some will take it.
Some? This might be the best idea they’ve come up with in a very long time.
These are gonna sell like hot cakes.- I have had mods slice +6 spd, definitely. I just don’t think I’ve seen a starting secondary @ 6 since the mod update...if they are that rare (they are) and they're dumping that many into the game just because someone has paid for those packs - some of those packs were showing 3 or 4 spd-6 starting secondaries - then F2P definitely at another disadvantage. And that doesn’t even account for the fact that some of those mods will almost certainly get a 6-spd starting secondary when rolling to gold before slicing. wow
"Javabeeker;c-2090667" wrote:
I have had mods slice +6 spd, definitely. I just don’t think I’ve seen a starting secondary @ 6 since the mod update...if they are that rare (they are) and they're dumping that many into the game just because someone has paid for those packs - some of those packs were showing 3 or 4 spd-6 starting secondaries - then F2P definitely at another disadvantage. And that doesn’t even account for the fact that some of those mods will almost certainly get a 6-spd starting secondary when rolling to gold before slicing. wow
I call this a F2P advantage. Let’s this absorb some of the spenders money without giving them any advantage ?
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