Forum Discussion
194 Replies
Sort By
"Ultra;c-2090617" wrote:
"Javabeeker;c-2090612" wrote:
They show up in the mod store, or when you are mod farming / leveling up your mods. Its extremely rare though
Has anyone seen a 6-speed secondary starting point in a mod since mods 2.0 went live? I don’t think I can ever recall a secondary speed starting at 6. Is this now more evidence of pay to play?
Yup. I've probably seen 4-5 out of 10K mods or so."Javabeeker;c-2090612" wrote:
Has anyone seen a 6-speed secondary starting point in a mod since mods 2.0 went live? I don’t think I can ever recall a secondary speed starting at 6. Is this now more evidence of pay to play?
When you upgrade a mod, you can get +6 speed added to the existing stat. But I can't recall seeing any mods with a base speed secondary of anything other than +3, +4 or +5."TVF;c-2090610" wrote:
"Legend91;c-2090594" wrote:
Just had this $10+ mod in the mod store :)
Only +5 speed. $8.33 mod lol.
Well I had 1 sec fun with upgrading it and getting only a +11 result. 1 sec fun for $8.33. I don't understand why cinemas don't sell tickets for $44,982 for a 90min movie :smiley:"Ultra;c-2090617" wrote:
"Javabeeker;c-2090612" wrote:
They show up in the mod store, or when you are mod farming / leveling up your mods. Its extremely rare though
Has anyone seen a 6-speed secondary starting point in a mod since mods 2.0 went live? I don’t think I can ever recall a secondary speed starting at 6. Is this now more evidence of pay to play?
Would be cool to have a dedicated thread here to screenshots of the unicorn starting +6 mod, but they’d have to allow the thread to be necro’d as it’s so rare.
Oh wait, it’s not rare anymore, just really expensive now!- Im not saying these packs are worth it. But the mods are targeted for Galactic Legends who already have huge base speed so speed secondaries might not actually be important for them. Speed sets yes as that is % based but does an extra 20 speed on top of 500-600 speed make much difference compared to say a protection or offence boost.
I dont have a GL unlocked so someone who does might be able to comment on this. Im thinking a speed mod with full offence roll for KL Kylo might be better than full speed roll? - jedibaer715 years agoSeasoned Acebtw. for this price you should be able to slice the bought mods to 6*.
"ZAP;c-2090609" wrote:
"Kyno;c-2090603" wrote:
"Crowny;c-2090583" wrote:
"Kyno;c-2090577" wrote:
they are showing you the stats you are purchasing, so there are not odds to reveal.
That might make sense if people didn't upgrade mods. Nobody cares if they have a level 15 mod with +6 speed, they care about what the eventual speed will be once they fully upgrade the mod. But I hear where you're coming from, lawyer speak and what not, make it sound like this ISN'T just gambling.
I guess it is lawyer speak, but that's because the question was speaking to a law that requires the statistics on purchased items to be listed. But this doesn't apply here because there are no odds in this pack you are buying what is shown.
this is the same as buying a toons packs, there is no guarantee that the toon you get will have any use beyond what you can see at the time of purchase.
I was just trying to clarify that we shouldn't confuse the 2 things when talking about what needs to be done "legally".
I thought they did list odds on character packs, when the possibility of shards is a range.
Let’s say a character pack offers 5-330 character shards. You buy the pack and then it auto rolls for you and the odds of how many shards you get are listed by clicking the odds tab.
How is that different than these mod packs, aside from the fact that when you buy the mod pack you have to manually roll to find out how the mod ends up?
There’s still a range involved in what you purchase and what you end up with, it’s not a what you see is what you get.
not when its a guaranteed number of shards. This is similar to that, not the 5-330 packs.
These packs and the ones with guaranteed number of shards list exactly what you are buying and are therefore not subject to those laws."jedibaer71;c-2090636" wrote:
btw. for this price you should be able to slice the bought mods to 6*.
You can slice any 5 dot mod to 6 dots so.......- I would buy those packs if we get guranteed maxed out mods with powerfull stats. CG missed an opportunity here.
"Kyno;c-2090642" wrote:
"ZAP;c-2090609" wrote:
"Kyno;c-2090603" wrote:
"Crowny;c-2090583" wrote:
"Kyno;c-2090577" wrote:
they are showing you the stats you are purchasing, so there are not odds to reveal.
That might make sense if people didn't upgrade mods. Nobody cares if they have a level 15 mod with +6 speed, they care about what the eventual speed will be once they fully upgrade the mod. But I hear where you're coming from, lawyer speak and what not, make it sound like this ISN'T just gambling.
I guess it is lawyer speak, but that's because the question was speaking to a law that requires the statistics on purchased items to be listed. But this doesn't apply here because there are no odds in this pack you are buying what is shown.
this is the same as buying a toons packs, there is no guarantee that the toon you get will have any use beyond what you can see at the time of purchase.
I was just trying to clarify that we shouldn't confuse the 2 things when talking about what needs to be done "legally".
I thought they did list odds on character packs, when the possibility of shards is a range.
Let’s say a character pack offers 5-330 character shards. You buy the pack and then it auto rolls for you and the odds of how many shards you get are listed by clicking the odds tab.
How is that different than these mod packs, aside from the fact that when you buy the mod pack you have to manually roll to find out how the mod ends up?
There’s still a range involved in what you purchase and what you end up with, it’s not a what you see is what you get.
not when its a guaranteed number of shards. This is similar to that, not the 5-330 packs.
These packs and the ones with guaranteed number of shards list exactly what you are buying and are therefore not subject to those laws.
Ok, so you’re saying when someone buys one of these mod packs, it’s what you see is what you get and there is zero element of chance after the purchase?
So when you buy one of these packs, those mods do not and can not be upgraded with chance rolls?
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.80,013 PostsLatest Activity: 2 days ago
Recent Discussions
- 2 hours ago
- 5 hours ago
- 13 hours ago
- 16 hours ago