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- It's not a matter of whether the Relic calendar is or isn't a better a "deal" than the shipment purchases. It matters that this game thinks $20 is the value of taking one character from G13 to R5. One character, who you'll work into a squad of five. That means they believe the value of moving one squad to R5 is $100, which of course still doesn't count the shards, the foolery of other gear tiers, or the time sink to even get them to G13.
So you drop that $20, or that $100, then get to conquest only to realize you need a dozen of those, plus a dozen random characters they want you to relic up, just to compete at R5 -- knowing that they'll go deeper in your pockets and want you paying for R8 or higher. This isn't a game of spending even spending a hundred a week -- it's a game for the cats dropping thousands. The value here is maybe the worst in the industry. - I demand more Chalandars.
"Ravens1113;c-2311896" wrote:
"Ultra;c-2310613" wrote:
"Edgar_the_Bug;c-2310530" wrote:
$30 and 30 days to take one whole character from R0 to R5?
Could that be the worst deal in history?
If you think the deal is awful, don't get it
Or if they players/potential customers think it’s not good value, perhaps they shouldn’t sell it? Maybe pay attention to what we want and what other games offer in month long calendars?
You can't tell what people are going to pay for if you don't put a product on shelves. It's even easier with a digital marketplace.
They'll look at the sales data for these chalendars and then decide what to add into the next one to increase revenue. Chill. "Don't like it? Don't buy it" is a perfectly reasonable and constructive piece of advice.- BigPoppaBangs4 years agoNew Spectator
"NicWester;c-2311976" wrote:
"Ravens1113;c-2311896" wrote:
"Ultra;c-2310613" wrote:
"Edgar_the_Bug;c-2310530" wrote:
$30 and 30 days to take one whole character from R0 to R5?
Could that be the worst deal in history?
If you think the deal is awful, don't get it
Or if they players/potential customers think it’s not good value, perhaps they shouldn’t sell it? Maybe pay attention to what we want and what other games offer in month long calendars?
You can't tell what people are going to pay for if you don't put a product on shelves. It's even easier with a digital marketplace.
They'll look at the sales data for these chalendars and then decide what to add into the next one to increase revenue. Chill. "Don't like it? Don't buy it" is a perfectly reasonable and constructive piece of advice.
That's exactly it ... If people don't buy them they will change the offers. If people do buy them, they will continue to sell them or even tweak them downwards to see what the minimum is that people will buy.
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