Forum Discussion
7 years ago
Do you believe it will be more or less accessible than reinforcement materials are currently? I'm considering that resource's rate of being acquired as "common" now. Ship omega abilities were practically unheard-of in that phase of newly released content. I don't think we're seeing anything different here. CG/EA is obviously satisfied with how things went after Ships 2.0 and their methods of releasing stuff that way - otherwise we wouldn't be seeing something so similar with mod mats.
EDIT: Just for kicks, compare it to pre-ship-supply-event and post-ship-supply-event. I'm interested in your thoughts on the matter and comparison of how viable this is going to be for anyone that doesn't bend over backwards for it immediately. Because if they're really trying to make money off of it, they'll make another supply-event specifically for mod stuff (advertising BHs after all the reworks), all feeding into their campaign message of making mods more viable for newer players.
EDIT: Just for kicks, compare it to pre-ship-supply-event and post-ship-supply-event. I'm interested in your thoughts on the matter and comparison of how viable this is going to be for anyone that doesn't bend over backwards for it immediately. Because if they're really trying to make money off of it, they'll make another supply-event specifically for mod stuff (advertising BHs after all the reworks), all feeding into their campaign message of making mods more viable for newer players.
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- CG_Meathead7 months ago
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