Forum Discussion
7 years ago
As a new player, I think the biggest probably is power creep.
As every new release (e.g. Revan, HT, etc.) comes out, it's extremely OP. Unlike with older players, an OP character is only slightly (let's say 5% better for arguments sake) than the last OP character which they've had multiple events/chances to collect.
For a new player, if you miss the OP release on the initial release, then that +5% power difference is more like +25% vs younger inventories. That means new, non-whale/kraken, players are at a much higher disadvantage because these OP releases have such a bigger impact on newer, younger players than with older players who have counter teams, other OPs, more options.
In my shard, Bastilla was release, then GMY, then Revan. These are 3 strong Jedi team members which immediately dominated the squad arena with Jedi meta. While there's still some Empire/Sith in top 20, the Sith is the underdogs unless that player purchased Sith meta or restarted their account until they started with a Sith meta (DN, DS).
In my fleet shard, one guy purchased the HT pack (most of our shard wasn't high enough level for HT marquee), with a g2 Bossk (1 or 2 star) and a 3 star HT, he held the top position for more than a month. His fleet GP is still half of everybody else in the top 25 and he still (months later) is constantly in the top 10 with a 4/5 star HT fighting full 7 star fleets at twice his GP.
The power creep on OP releases affects newer players a lot more than older players. Any new player that is competitive a little will get frustrated that a single release can impact their entire gameplay. For older players, Revan was an OP, but there were many counters and other teams with synergy that could alleviate that. For younger players, there's less options.
The only option for younger players is to spend money - it's full p2p. The new players trying to do f2p are great, but they need to set their expectations that 1 person can buy 1 pack and be unbeatable for weeks or months until that release is put on a hard node that requires months of farming to release.
As every new release (e.g. Revan, HT, etc.) comes out, it's extremely OP. Unlike with older players, an OP character is only slightly (let's say 5% better for arguments sake) than the last OP character which they've had multiple events/chances to collect.
For a new player, if you miss the OP release on the initial release, then that +5% power difference is more like +25% vs younger inventories. That means new, non-whale/kraken, players are at a much higher disadvantage because these OP releases have such a bigger impact on newer, younger players than with older players who have counter teams, other OPs, more options.
In my shard, Bastilla was release, then GMY, then Revan. These are 3 strong Jedi team members which immediately dominated the squad arena with Jedi meta. While there's still some Empire/Sith in top 20, the Sith is the underdogs unless that player purchased Sith meta or restarted their account until they started with a Sith meta (DN, DS).
In my fleet shard, one guy purchased the HT pack (most of our shard wasn't high enough level for HT marquee), with a g2 Bossk (1 or 2 star) and a 3 star HT, he held the top position for more than a month. His fleet GP is still half of everybody else in the top 25 and he still (months later) is constantly in the top 10 with a 4/5 star HT fighting full 7 star fleets at twice his GP.
The power creep on OP releases affects newer players a lot more than older players. Any new player that is competitive a little will get frustrated that a single release can impact their entire gameplay. For older players, Revan was an OP, but there were many counters and other teams with synergy that could alleviate that. For younger players, there's less options.
The only option for younger players is to spend money - it's full p2p. The new players trying to do f2p are great, but they need to set their expectations that 1 person can buy 1 pack and be unbeatable for weeks or months until that release is put on a hard node that requires months of farming to release.
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