Sure, it's better than nothing to have 2 times the shard drops for characters more than 1 year old but is that enough when you got 30 of them to get to 7 stars?
You're not listening. When the game came out, I joined 2 months late. Then I took 6 months off later that same year. So when Nov 2016 came along, people who joined week-1 had 12 months of play to my 4 and even the people in my Squad Arena shard had 10 months to my 4, locking me out of a huge source of crystals.
Those small advantages that you dismiss as nothing are what allowed me to eventually catch up to my peers and place 1st in squad arena shortly before they removed crystals there.
And my perspective on this TB isn't based on finding out I'll be quicker to the end-game content. I won't. My perspective on this TB changed because I found out that there's more to do SHORT OF that end-game content than I thought.
In other words, I'm happy to have something to do, anything to do, that allows me to feel I've taken a step forward. The TB **sounded like** it was designed very all-or-nothing, with nothing for me to do on days 4-6. But in fact there's so much to do that we can preload a territory one day and make it the focus the next and end up with things to do every day.
And that's all I wanted: to play the game.
You have a different perspective. You want to WIN the game. But there's no winning. There's only moving your roster forward one bit at a time.
The truth is that you're in a great place to play LS Geo TB. There's lots of room for improvement as you collect and nurture your LS GL squads, slowly building them out. Even with no GLs, when you get Jedi Knight Luke, drop a bunch of slow mods on him, and then add in GMY, JKRevan, a TM jumper who responds to allies being hit (Barriss or Shaak) and one random toon, preferably with an assist call or who is a good tank OR Jolee (who has revives), you suddenly have a nearly unbeatable squad, tearing through p1-3 getting 4/4 in every mission and usually getting 4/4 in p4 as well. That's a squad you can assemble and you can see the results play out dramatically and obviously right in front of you.
It really seems to me that you don't want to play the game, you want to win the game. That's not going to happen. I didn't change my perspective on the new TB because I thought I could win. I just want to play and keep playing and mark my progress with milestones as I travel through.
If you can't play because you enjoy playing, if you have to win, then SWGOH will never be fun for you and you should quit now.
If you can manage your need to win, you can play GAC and win until you're facing people with a multiple-GL advantage over you, and then you can at least be proud that you've made it that far while you work on your next GL to conquer that person too.
But the real fun of SWGOH is just in the playing. You'll never win. It's not in the nature of the game.