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scuba75's avatar
scuba75
Legend
3 years ago

New TB no GET 1?

What is up with this?
I get adding new GET currency, however do the developers really believe that GET1 is no longer needed?
This makes no sense as units still need the gear that you can get with GET1.
Is this the make a step forward with one change to gear economy and make another step backwards with a different change?

46 Replies

  • "NicWester;c-2392954" wrote:
    "TVF;c-2392739" wrote:
    Regular energy is Kyro and fleet energy is right side g12

    Both of those can be bought with GET2, which we're still getting, and GACbucks--although, to be fair, we don't get enough of that.

    People--not you, now I'm speaking in general here--like to say how this is a game of resource management and making choices, but then when choices are added to the game they get all grumpy...


    This isn’t introducing a choice. It’s taking one away. Instead of managing the resource/currency and balancing what I did with it relative to others, your taking it away.
  • @CaesarAM

    but you still have the choice to play LS Geo if you want. So, yes. It's introducing a new choice, not taking one away.
  • "MasterSeedy;c-2392994" wrote:
    @CaesarAM

    but you still have the choice to play LS Geo if you want. So, yes. It's introducing a new choice, not taking one away.


    That’s nonsense. That isn’t a choice about resource management. You’re describing a choice about resource acquisition. We’ve been through this already. They admitted that advancing in rewards shouldn’t take away the lower rewards in that progression track when they consolidated all the rewards for gear challenges. It’s a dumb practice. Reward progression should be cumulative.
  • Are people really not seeing that the lack of kyro’s being part of the gear changes is severely hampering the quest for G12 for any toon released in the last 2 years?


    Nope. I think we all see that.

    We just also see that Kyros are the last piece of gear hampering the ability to go straight to g12. They have to have some way to limit jumping to g12 for certain characters.

    The answer, then, isn't to open the flood gates on Kyros and change the kyro economy. That would just encourage CG to create a new piece of gear that's restricted more heavily than Kyros.

    the answer is to try to persuade CG to be reasonable in how many Kyros they're requiring for non-awesome toons.

    Every toon will require 100 to finish g12.

    New toons that aren't meant to be special should require only 100 before g12.

    Toons like Inqs that are meant to be a gear sink on a required team (the way that Phoenix were back I the day with the over-the-top StunGun & Carb requirements) can require 200 before g12 instead of the current 300.

    300 before g12 should be saved for toons intended to be truly special (Boussh Leia) and for some quest toons like Dr. Aphra.

    Once in a while you could have a quest toon that requires 400 before g12.

    Only GLs should require more than 400 before g12.

    A scheme like this would allow CG to make it harder to progress on newer toons (which , because of power creep, are on average better than toons released in the pre-kyro days). That's perfectly fine and appropriate. What bothers me is the 400 total requirement on random, non-special toons. It's way too much.

    But I don't think that doubling the Kyro supply is the answer, since that also affects gearing up GLs and other toons that are supposed to be a pain.

    Nope, I'm fine with kyro acquisition being the way it is. I will continue to advocate for more reasonable requirements on non-special toons, however.
  • perfidius44's avatar
    perfidius44
    Rising Newcomer
    3 years ago
    "Ravens1113;c-2393119" wrote:
    "MasterSeedy;c-2393099" wrote:
    Are people really not seeing that the lack of kyro’s being part of the gear changes is severely hampering the quest for G12 for any toon released in the last 2 years?


    Nope. I think we all see that.

    We just also see that Kyros are the last piece of gear hampering the ability to go straight to g12. They have to have some way to limit jumping to g12 for certain characters.

    The answer, then, isn't to open the flood gates on Kyros and change the kyro economy. That would just encourage CG to create a new piece of gear that's restricted more heavily than Kyros.

    the answer is to try to persuade CG to be reasonable in how many Kyros they're requiring for non-awesome toons.

    Every toon will require 100 to finish g12.

    New toons that aren't meant to be special should require only 100 before g12.

    Toons like Inqs that are meant to be a gear sink on a required team (the way that Phoenix were back I the day with the over-the-top StunGun & Carb requirements) can require 200 before g12 instead of the current 300.

    300 before g12 should be saved for toons intended to be truly special (Boussh Leia) and for some quest toons like Dr. Aphra.

    Once in a while you could have a quest toon that requires 400 before g12.

    Only GLs should require more than 400 before g12.

    A scheme like this would allow CG to make it harder to progress on newer toons (which , because of power creep, are on average better than toons released in the pre-kyro days). That's perfectly fine and appropriate. What bothers me is the 400 total requirement on random, non-special toons. It's way too much.

    But I don't think that doubling the Kyro supply is the answer, since that also affects gearing up GLs and other toons that are supposed to be a pain.

    Nope, I'm fine with kyro acquisition being the way it is. I will continue to advocate for more reasonable requirements on non-special toons, however.


    But that’s going against their stated ideal saying these changes are to make G12 the new base point and trivial to obtain.


    RA said "Getting to G10-G12 will be a smoother experience". Let's not get carried away ;)

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