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MicroDeebz
7 years agoRising Newcomer
"Numanoid;c-1654435" wrote:"DyloBin;c-1654413" wrote:
Something I hadn't fully considered that just came to mind is that in P3, the extra speed stacking on a tankier Zombie means she will be getting a lot of turns. Which means more Talzin/Initiate revive/deaths whenever she attacks with her basic. Zombie is now a powerhouse when it comes to fueling Ventress and Daka when before her only real objective was protect them from Isolate/attacks.
The beginning of the match might take slightly more setup with her auto-revive bringing back Talzin and Initiate, but once they are gone that +50-100% speed is going to more than make up for it on the right mod set up.
What tier are you talking about? I had the opposite in heroic. When traya comes out of topple zombie dies twice and her speed goes to 0 for the rest of the encounter. No moves, no taunt. Maybe with full g12 and fully health modded she can take it but I'm not so sure.
I haven't played it. Still waiting for refresh while we're on T5 to try out P3. Just had the thought while reviewing the kit and browsing one of the Nightsister Discord channels.
And I could see how that would happen, but it raises the question of why at that point she didn't have a positive stack of speed or two to counter the loss from deaths?
And definitely this would be geared towards the tankiest Zombie you can get. Which fits the purpose stated for their rework perfectly. A higher gear Zombie could take the hits, or at least only die once, and thereby have -50% worst case scenario if no positive stacks existed.
EDIT: That being said, your firsthand experience is definitely more valid than a random thought in the head of someone nowhere near HSTR
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