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"Lekrom1982;c-1653169" wrote:
"Ploosh;c-1653165" wrote:
I’m confused by the freakouts in regards to MT p3. Unless I’m missing something, it seems like it should make this strategy better, not worse. Are people freaking out just cuz that’s the usual thing to do?
You need to kill off initiate and MT ASAP in P3.
Now, when you do get them killed, Zombie will be the sacrificial lamb and die instead, so you need to work double the amount of Traya turns to get the P3 MT train rolling with basics reviving the dead NS...
So, on face value, it feels like a straight nerf hammer to the P3 setup.
It might still do well in P4 under AV, what with that extra heal and all.
That’s all? I get where that will make it a little slower start, but with the extra speed on zombie, I would think it would more than make up for the slower start. Especially for those of us with low geared initiate/spirit ... I usually revive my initiate (g6) atleast once just waiting for MT (g12) to die already, and still have posted 13+ mil."CommanderRacheon;c-1653175" wrote:
"swgohfan29;c-1653170" wrote:
"CommanderRacheon;c-1653166" wrote:
I actually really like this. Now all you need to do is one shot the Zombie twice and it is shut down.
unless its at g10.
Even if it is g10 it still has -100% speed. I meant shutting it down, not killing it. Although I can see how hard it would be to one shot a g10 Zombie.
But the first 2 times you kill a ns ally zombie will die instead and revive without -100% speed. So yes you'll have to kill zombie, then kill 2 ns allies, then kill zombie twice to shut it down.- MicroDeebz7 years agoRising Newcomer
"Chewy88;c-1653083" wrote:
"DyloBin;c-1653043" wrote:
I'm a fan. And thank you the Old Daka refund along with this rework. I'm excited to continue using Zombie at a higher gear level with my Nightsisters and appreciate that you kept the theme of the faction intact with this change.
For those that are complaining, time for you to hit the drawing board and create new strategies for conquering the STR/HSTR. Changes happen, and you're allowed to not like them. But this just forces you to shoot for higher levels of play than you currently had. Which is sort of the point of a game like this.
So it doesn’t affect you so screw everyone else? That’s selfish as hell. Nerfs are not good for the community.
Ah, I see where you got this. Clarification: *I'm excited to continue using Zombie AFTER raising her to a higher gear level...
I was using Paper Zombie, friend. And I'm fine gearing her up because I agree that advancing characters should always be the aim.
I apologize for any confusion my original post may have caused. - NotRealUltra7 years agoLegend
"TheRealObiOne;c-1653038" wrote:
When you see teams with G1 Bastilas outperforming teams with G12 Bastilas then it's a fair comparison.
When a 3 and 4 star G11 can outperform a full g12 7 star arena team then yes its a fair comparisonDisagree.
You can have a team of g12 toons with no synergy or team composition (Mob Enforcer, CUP etc)
Bastilla works at 3 stars because she is highly geared and has a highly geared team around her (g12 GMY, Ezra, GK etc.)
Its like having a 5 star Traya g11, as long as the team around you is good its ok
Also, with Bastilla, it only works because 6 dot mods are still behind a paywall once those mods are more and more accessible, toons like Bastilla will struggle in the future when they face teams fully equipped with 6 dot mods. By toons like Bastilla I mean 3/4* g11. Bastilla only works for her leadership roles but other marquee toons might not see similar results in the future - Endless Horde change would have been enough to penalize Paper Zombie and boost Fat Zombie strategy. Undying Sacrifice made her way more OP than she already is. When EA found an unwanted convoluted strategy in action, you Devs either penalized the characters involved in it, or changed the characters in a way that only such strategy becomes impossible and everything else remains indifferent. Remember Nute Gunray, Stormtrooper Han, and Nightsister Acolyte? Why only Zombie gets an improvement?
Also, G10 as requirement for Undying Sacrifice is a bit short-sighted IMO. When Pit was released, G9 was enough for top tier of raid. Now, it’s G12. So in a few years, G10 won’t be as high a gear level as it is now. Will UndSac would be for G12 when the time comes? - Changing things after we have made choices with our precious time and materials is unfair and possibly unethical. I am a customer as in paying. Give me back my zetas and let me reevaluate if I want to spend zetas on this new nightsister faction.
"Ploosh;c-1653180" wrote:
"Lekrom1982;c-1653169" wrote:
"Ploosh;c-1653165" wrote:
I’m confused by the freakouts in regards to MT p3. Unless I’m missing something, it seems like it should make this strategy better, not worse. Are people freaking out just cuz that’s the usual thing to do?
You need to kill off initiate and MT ASAP in P3.
Now, when you do get them killed, Zombie will be the sacrificial lamb and die instead, so you need to work double the amount of Traya turns to get the P3 MT train rolling with basics reviving the dead NS...
So, on face value, it feels like a straight nerf hammer to the P3 setup.
It might still do well in P4 under AV, what with that extra heal and all.
That’s all? I get where that will make it a little slower start, but with the extra speed on zombie, I would think it would more than make up for the slower start. Especially for those of us with low geared initiate/spirit ... I usually revive my initiate (g6) atleast once just waiting for MT (g12) to die already, and still have posted 13+ mil.
Google night sisters death storm. That will clear things up for you.- Da_Bauers7 years agoSeasoned Ace
"Ghostdogg;c-1653157" wrote:
Thats true also now that zombie heals the whole team we might get a few more hits during p4 run but again we wont know till the rework. No need to panic just yet
Exactly! Every new marquee and every rework: - Why CG do you have to mess up kits that have been around forever. You killed MT lead and AV lead got a nerf too. You need to refund all NS zetas and let the players decide whether it’s worth putting them back on this team. Hint... it’s not
- First the expose nerf, now this, yet you don't nerf the raid itself.... just reduce the health pool on tiers 1-6 :smile:
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