Forum Discussion
800 Replies
Sort By
- When the Sith raid "Critolyte" team was nerfed, Daka's Zeta was refunded. Now that Assaj's Rampage Zeta is nerfed with this Zombie rework will there be a refund on her Zeta? I think it's only fair.
- Who do I contact about getting my Asajj zetas refunded? The only reason I worked on these teams is for the raid, now I can’t do any damage at my low level as that was my only good team. Should I put in a ticket?
"Chewy88;c-1652999" wrote:
You totally destroyed her kit and I want a refund for asaj lead because now you destroyed that too and while you’re at it I think talzin lead as well since she can’t revive even with the basics
I would also like these refunds, game breaking. I’ve already contacted apple about all purchases from capital games. Id recommend doing the same. I got about half refunded about $50.- On behalf of the NS discord, I must ask, if a zombie with the -100% debuffs has speed up, will she still be able to take a turn?
- drest887 years agoRising Veteran
"DyloBin;c-1653307" wrote:
"Chewy88;c-1653292" wrote:
"DyloBin;c-1653288" wrote:
"Chewy88;c-1653285" wrote:
"DyloBin;c-1653281" wrote:
A "nerf" implies a character (or in this case, as some are saying, faction) is all-around worse in all areas. I don't see that here.
If your G7/G8 Zombie isn't capable of taking a hit or two and getting a turn afterwards, that sounds like a poor modding issue to me. So, this kit change doesn't remove Paper Zombie as a viable option. It just requires you to invest in mods to at least increase her speed. Which you probably should have been doing to begin with.
This change, however, does increase the value of a stronger Zombie (particularly in Arena) while leaving a well-modded Paper Zombie relatively unchanged. In other words, it simply makes a higher gear Zombie better in most cases than a low gear Zombie. Which is the entire point of the rework.
It doesn’t make the higher gear any better it only makes the lower levels worse. This team won’t be arena viable with this change and won’t make them any more effective in any other areas of the game this will just make zombie and ns less effective in the raid. And a nerf isn’t necessarily to one toon it can be to an entire faction or rewards or anything that takes the punch away from the players side by a developer. That is why this is a #NERF
I'm gonna need you to elaborate, Chewy.
In what universe does this make a low gear Zombie worse if you mod her correctly? I can see how it makes a Zombie with literally no investment at all worse, but if that's the Zombie you were using you don't deserve to be succeeding with it. Period.
And this definitely increases the value of a stronger Zombie. Sacrificial plays to revive other Nightsisters when your taunt has been removed is a net gain.
What is lower gear exactly? Gear 10 is where zombie starts to become effective post rework and I’m using effective loosely. G10 is not low gear. Like I said this doesn’t allow for multiple strategies this purely hurts lower gear zombies and doesn’t actually make higher gear any better.
By "low gear" I mean to say the standard Paper Zombie used, which seems to be around G7/G8 for most players. Which if modded correctly is still completely viable. The hit to the Paper Zombie strategy only occurs if your Zombie isn't fast enough to get a turn after taking some hits. Hence my confusion as to why people are enraged about the changes. If you can't pull that off, it's a modding issue, not a kit issue.
And with the changes, a higher gear Zombie (G10+) will see additional benefits for the team, particularly in other areas of the game. Nightsisters aren't going to dominate the meta, but they already weren't doing that. But the changes make them better suited than they were before and viable in lower power shards. Especially when one considers how accessible many of the characters are for new players.
No paper zombie is below that like g 4 or 5 with mods or g8 without mods and the speed issue wasn’t there until you take 50-100% of the speed away from a toon as a “non debuff” and then completely killing the ability for zombie to revive or be revived by talzin or Daka. This totally neutered an entire faction in one swoop. - So we go from one NS reviving two dead NS on a basic, to reviving only one, to now reviving none since NS will die even less. I mean, seriously, this is such a pve damage nerf but will break pvp :/
- drest887 years agoRising Veteran
"MmoProNick;c-1653313" wrote:
On behalf of the NS discord, I must ask, if a zombie with the -100% debuffs has speed up, will she still be able to take a turn?
No they can’t - ns team, I think it was created for p4, I was so uncomfortable with the team in p3 (M.talzin lead). It rework. For p3 m.talzin lead nerf?
- You guys mess up everything! I like Dakas Zeta & put the thing there on purpose! My Zombie isn't a paper Zombie & I like her the way she is. Now you taken away Ventress's Offense & ruined TM for Night Sisters. I'm sk F****** Pissed at you guys!
- MicroDeebz7 years agoRising Newcomer
"Chewy88;c-1653314" wrote:
"DyloBin;c-1653307" wrote:
"Chewy88;c-1653292" wrote:
"DyloBin;c-1653288" wrote:
"Chewy88;c-1653285" wrote:
"DyloBin;c-1653281" wrote:
A "nerf" implies a character (or in this case, as some are saying, faction) is all-around worse in all areas. I don't see that here.
If your G7/G8 Zombie isn't capable of taking a hit or two and getting a turn afterwards, that sounds like a poor modding issue to me. So, this kit change doesn't remove Paper Zombie as a viable option. It just requires you to invest in mods to at least increase her speed. Which you probably should have been doing to begin with.
This change, however, does increase the value of a stronger Zombie (particularly in Arena) while leaving a well-modded Paper Zombie relatively unchanged. In other words, it simply makes a higher gear Zombie better in most cases than a low gear Zombie. Which is the entire point of the rework.
It doesn’t make the higher gear any better it only makes the lower levels worse. This team won’t be arena viable with this change and won’t make them any more effective in any other areas of the game this will just make zombie and ns less effective in the raid. And a nerf isn’t necessarily to one toon it can be to an entire faction or rewards or anything that takes the punch away from the players side by a developer. That is why this is a #NERF
I'm gonna need you to elaborate, Chewy.
In what universe does this make a low gear Zombie worse if you mod her correctly? I can see how it makes a Zombie with literally no investment at all worse, but if that's the Zombie you were using you don't deserve to be succeeding with it. Period.
And this definitely increases the value of a stronger Zombie. Sacrificial plays to revive other Nightsisters when your taunt has been removed is a net gain.
What is lower gear exactly? Gear 10 is where zombie starts to become effective post rework and I’m using effective loosely. G10 is not low gear. Like I said this doesn’t allow for multiple strategies this purely hurts lower gear zombies and doesn’t actually make higher gear any better.
By "low gear" I mean to say the standard Paper Zombie used, which seems to be around G7/G8 for most players. Which if modded correctly is still completely viable. The hit to the Paper Zombie strategy only occurs if your Zombie isn't fast enough to get a turn after taking some hits. Hence my confusion as to why people are enraged about the changes. If you can't pull that off, it's a modding issue, not a kit issue.
And with the changes, a higher gear Zombie (G10+) will see additional benefits for the team, particularly in other areas of the game. Nightsisters aren't going to dominate the meta, but they already weren't doing that. But the changes make them better suited than they were before and viable in lower power shards. Especially when one considers how accessible many of the characters are for new players.
No paper zombie is below that like g 4 or 5 with mods or g8 without mods and the speed issue wasn’t there until you take 50-100% of the speed away from a toon as a “non debuff” and then completely killing the ability for zombie to revive or be revived by talzin or Daka. This totally neutered an entire faction in one swoop.
Ah, I see. I wasn't aware people were truly running Zombies that low. I've had excellent damage with my G8 Zombie in my Nightsister teams. With the changes coming, I'd recommend trying out your current teams with a G7/G8 Zombie. You may see a decrease to damage, but the strategy may still hold for you with mods geared towards Speed, with as little Health/Protection as possible.
Overall, I maintain that for now I'm excited to try out the changes. I may come to join you, but I'm willing to give it a try at this time.
Also, I'm completely F2P, so that might be helping in my feelings on the matter. If this turns out to be bad, I could see how people who invested money into the Nightsisters would be upset.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.79,908 PostsLatest Activity: 36 minutes ago
Recent Discussions
- 36 minutes ago
- 41 minutes ago
- 43 minutes ago
- 45 minutes ago
- 3 hours ago