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"Grimstoned;c-1653247" wrote:
Just refund the faction completely and let us decide if we want to invest in this new nightsister faction. People that like them can re- up. Simple. It’s like a recall.
This.- Lol +100 speed more turns for zombie more useless hits on raid boss feeding them turn meter...
All zetas should be refunded let us decide what to do "Franimus;c-1653289" wrote:
Ok how about some scenarios....- zombie defeated once and now at -50% speed. She gets to her next turn, and if she took damage she is back to normal speed. If she didn't (if no stacks of bonds or something) she is still at -50%, so she pops unbreakable will. Now she cannot die so she will never reach -100% speed until after her next turn. Iirc we are talking p3 and traya has no aoe, so no one else can die to trigger undying sacrifice, avoiding questions on how that would be resolved. Ok, so nothing broken here, and if you pull it off perfectly you have extra long with unbreakable will.
- zombie defeated twice and at -100% speed, unable to take a turn even with 100% filled tm bar. She is stuck like this until undying sacrifice triggers by an ally dying, when her speed is bumped back up to normal and other such effects. BTW, the way this is worded it sounds like 2 revives are occurring, @CG_TopHat can you confirm this gives 2 stacks to ventress and daka? I.e. is it that the ally dies and is revived, and zombie also dies at the same time and is revived? Or is it that zombie dies in lieu of the ally? If the former, then this helps offset the decreased frequency of zombie deaths feeding stacks.
No unbreakable will in p3....- zombie defeated once and now at -50% speed. She gets to her next turn, and if she took damage she is back to normal speed. If she didn't (if no stacks of bonds or something) she is still at -50%, so she pops unbreakable will. Now she cannot die so she will never reach -100% speed until after her next turn. Iirc we are talking p3 and traya has no aoe, so no one else can die to trigger undying sacrifice, avoiding questions on how that would be resolved. Ok, so nothing broken here, and if you pull it off perfectly you have extra long with unbreakable will.
- If zombie dies now it says she cannot be revived, after such and such. Those were self revivals, so does that include Daka or Talz lead zeta? Can they still revive her?
- As long as they take back all the rewards you earned using those materials and zetas and such , then i am all for giving you a refund . You know since they are worthless , you wont mind losing the worthless rewards you got using them.
- I never post on the forums but I want to relay how poorly this major character rework is. Between the faction-wide nerf on assaj zeta damage (Where is my refund on that?), removed Daka zeta (with no replacement), poor communication of these changes (I mean really, complicated new mechanics, why? Finally, he start of gear-level activatable abilities also rubs me the wrong way. Just another way to gate a character's potential.
Not happy CG! - MicroDeebz7 years agoRising Newcomer
"Chewy88;c-1653292" wrote:
"DyloBin;c-1653288" wrote:
"Chewy88;c-1653285" wrote:
"DyloBin;c-1653281" wrote:
A "nerf" implies a character (or in this case, as some are saying, faction) is all-around worse in all areas. I don't see that here.
If your G7/G8 Zombie isn't capable of taking a hit or two and getting a turn afterwards, that sounds like a poor modding issue to me. So, this kit change doesn't remove Paper Zombie as a viable option. It just requires you to invest in mods to at least increase her speed. Which you probably should have been doing to begin with.
This change, however, does increase the value of a stronger Zombie (particularly in Arena) while leaving a well-modded Paper Zombie relatively unchanged. In other words, it simply makes a higher gear Zombie better in most cases than a low gear Zombie. Which is the entire point of the rework.
It doesn’t make the higher gear any better it only makes the lower levels worse. This team won’t be arena viable with this change and won’t make them any more effective in any other areas of the game this will just make zombie and ns less effective in the raid. And a nerf isn’t necessarily to one toon it can be to an entire faction or rewards or anything that takes the punch away from the players side by a developer. That is why this is a #NERF
I'm gonna need you to elaborate, Chewy.
In what universe does this make a low gear Zombie worse if you mod her correctly? I can see how it makes a Zombie with literally no investment at all worse, but if that's the Zombie you were using you don't deserve to be succeeding with it. Period.
And this definitely increases the value of a stronger Zombie. Sacrificial plays to revive other Nightsisters when your taunt has been removed is a net gain.
What is lower gear exactly? Gear 10 is where zombie starts to become effective post rework and I’m using effective loosely. G10 is not low gear. Like I said this doesn’t allow for multiple strategies this purely hurts lower gear zombies and doesn’t actually make higher gear any better.
By "low gear" I mean to say the standard Paper Zombie used, which seems to be around G7/G8 for most players. Which if modded correctly is still completely viable. The hit to the Paper Zombie strategy only occurs if your Zombie isn't fast enough to get a turn after taking some hits. Hence my confusion as to why people are enraged about the changes. If you can't pull that off, it's a modding issue, not a kit issue.
And with the changes, a higher gear Zombie (G10+) will see additional benefits for the team, particularly in other areas of the game. Nightsisters aren't going to dominate the meta, but they already weren't doing that. But the changes make them better suited than they were before and viable in lower power shards. Especially when one considers how accessible many of the characters are for new players. - If Talz on lead zeta, zombie dies first, especially while lots of paper is still out there, when a basic is used and an enemy toon is defeated does zombie revive per talz zeta? If so is she reset?
- NS TW walls are going to be impossible to break through now? lol
For PVP this change is insane, for PVE it makes NS worse. Its basically like this is now the Timeout Team
Going against NS means you need to increase the battle timer
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