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MmoProNick's avatar
8 years ago

Nightsisters Faction Pass Suggestion (The least loved faction in the game)

The Nightsisters (apart from Ventress, who's gotten a little attention with her zeta and a few buffs), are a SERIOUSLY neglected group in SWGOH. For a small clan that has the power to reanimate the dead, steal living force from people, torture Sith lords from systems away, possessed a level of power that even Sidious admired, and took an entire battalion of droids lead by General Grievous to (mostly) eliminate, the nightsisters in SWGOH are completely under-represented both meta wise, and completely underrepresented by the developers, who have pretty much failed altogether to acknowledge this faction.

According to swgoh.gg, Ventress is the only nightsister to be used at rank one, daka is only used once in ranks 1-10, and both are only used by a single player in their team. And in ranks
1-100, Ventress lead is used just twice, and in the entire meta Ventress and Daka are the only two used at all, with only 52 and 27 players using them respectively. The nightsisters are also the ONLY faction without synergies among themselves or with other toons from separate factions apart from the lead ability. (Apart from the relatively new separatist faction, of which Ventress is also a member...)

So I took the liberty of creating a list of buffs/reworks to make the nightsisters more viable in the Meta, or anywhere else in the game for that matter. Please take the time to read through this extensive post, which took me 2 hours to type up.



Asajj Ventress:

Basic: Omega Upgrade: +30% Damage and + 15% Stun from +15% Damage

Special 1 (Strike Fear): Grants Heal to all Nightsister allies instead of just Ventress (How I miss when this ability healed everyone.)
Ventress really doesn't need this much heal for herself so much as some of the other nightsisters need another healer.

Special 2 (Endless Wrath): From + 15% damage to + 30% damage, and refresh cooldowns of all nightsister allies.
The maximum reduction Ventress can get from this one is 1 turn with her other ability, and it's already hard enough to get a kill with this move, let alone obtain a benefit from it, the other Nightsisters would have more of a benefit from this move than Ventress will ever have.


Talia:

Basic:
Upgrade 5: From + 5% damage to + 10% damage, and add + 20% bonus damage
Omega Upgrade: +30% damage in addition to Previous Bonus (to 40% bonus damage)
This move is WAY too weak to make a noticeable difference in Talia's health, a damage buff would allow the healing to make a real difference.

Special 1:
Omega Upgrade: Bonus effect chance: 100%, + 20% turn meter gain for other allies.

Special 2:
Omega Upgrade: + 30% damage in addition to previous bonus

Leader: Change to Unique ability, active until Talia dies, -6% evasion
Can we please change this into a unique, because it really can't compete with Ventress' lead, and a slight evasion bonus for the sisters would be very helpful (but not OP against R2).



Old Daka

Basic: + 5% bonus stun chance (at all levels), Now deals special damage instead of physical damage.
Omega: + 15% damage and +20% Stun Chance from + 15% Stun chance.

Special: Omega: + 15% Revive chance, now grants Offense up and Defense up to allies who were not revived for 2 turns, and dispel all Undead effects on nightsister allies. (see below)

Unique: +10% revive chance, bonus effect Duration + 1.
NEW ZETA: As long as Old Daka is alive, Nightsister allies have a 100% chance of reviving at 100% health, and gain the Undead Trait.

Units with the Undead trait can only use their basic attacks, but gain 30% speed, 50% defense, 50% max Health, and 100% offense, This effect cannot be dispelled, and lasts until Old Daka is defeated or uses a special ability.

This would make Daka a serious threat, but not too powerful a threat as nightsisters would only use basic abilities. (in the series revived sisters were more or less mindless zombies that could only slash at enemies.) Her heal would also make her viable in other teams, while keeping her from being too OP with the other sisters.



Nightsister Acolyte:

Basic: Omega - Gains 15% damage in addition to previous buff.

Special 1:
All Levels: Grants all nightsister allies tenacity up for 2 turns on a finishing blow
Omega - Dispel and Turn meter gain effects now activate on a critical hit instead of on a kill, grant half as much turn meter to other nightsister allies and gains + 15% damage.

Unique: Omega upgrade and upgrades 6 and 4 give 10% Critical chance each instead of 5%. And grants half of the hp gain and critical chance to other nightsister allies.



Nightsister Initiate:
Basic: Omega - Now adds + 15% damage, and + 1 Damage over Time effect.

Special 1: Omega - +30% Damage, Cooldown - 1.

Special 2: 100% buff immunity chance, Duration + 1,
Upgrades 3 and 5: Now give + 35% buff immunity chance each.
Omega: Loses + 15% buff immunity chance, Gains + 30% damage, and dispels all positive status effects on target enemy, and remove 10% turn meter for each effect dispelled on the target enemy.

NEW UNIQUE: For the Sisterhood
Level 1 ability reads: Whenever any ally is revived, Nightsister Initiate gains taunt for 1 turn. In addition: She has +10% critical damage
Ability upgrades 2-4: Add 4% critical damage each.
Level 5: Gains taunt whenever ant enemy is defeated.
Levels 6 and 7: Add 4% critical damage each
Zeta: Add taunt for 1 turn at the beginning of battle and + 5% Critical damage.

Final text reads: At the beginning of battle, and whenever any enemy is defeated or any ally is revived revived, Nightsister Initiate gains taunt for 1 turn. In addition, She has +35% Critical damage.

The initiate is one of the tankiest toons in the game, but apart from R2D2, her tankiness cannot be used properly. Besides, I think it's hard to ignore someone slashing at you with blades. So can we give her some form of a taunt (the one i mentioned above is most viable in the meta, and gets suggested fairly often.)


I Hope that you all enjoyed my suggestions for a Nightsister faction pass in the future, which should give them the proper amount of power they deserve. The eventual release of Mother Talzin would also be appreciated CG. Anyways, I appreciate all those who read this entire post, which took me roughly 2 hours to type up.

(Note: This thread has a sister post in the feedback section)