"Miketo28;c-2359095" wrote:
I agree. It used to be my GL's would be out sped in sector five. It is already happening in sector 3. Beyond ridiculous.
JTR resistance just wiped out my JML squad before I got a turn. How is that freaking possible? Overprepared somehow takes a too with 350 speed at most and gets it faster then a 582 speed GL? Is it 100% boost?
Conquest is a grind as it is, it doesn't need to be a falsely advertised stat boost too.
Don't forget the sector boost. Each sector has a range of stat boosts that increase as you go along the sector. That is added to teams with overprepared as well.
Also, to the OP, overprepared is not on every node. I don't even look for it most of the time, but looking back at my sector 1, all hard path, there were 12 overprepared, 8 not. Some of the same team had it on one node, but not another.
If it makes a difference to your teams, you need to look off the hard path and select teams you can beat, either due to overprepared not being there, or being a different team comp.
Conquest is not about trying to outspeed the enemy. You can't. Use teams with an interrupt like bando or JKA getting a turn when someone drops below a health threshold, Han or Wat going first, a pre-taunt that can handle it, teams with revive, disks that make the enemies kill themselves, a team member that gets tm from enemy actions. There are many options.
Don't just use your "strongest team" because the strongest team is different depending on the enemy team, modifiers, and what disks you have.