Forum Discussion
Ichiraikou
6 years agoSeasoned Ace
I've toned down the kit a bit. Most changes are in the unqiue.
From the unique, I've completely removed the Health Steal bonus. She already gains health steal from her mastery, which rey also increases. So that was overkill. Not t mention, since SLKR syphons mastery, it makes it a bit easier for him to counter her. Thus balancing the 2 teams a bit more. She not does gain Health Steal Up herself from her 2nd special, but that isn't nearly as strong or consistent as it was in the unique.
Besides this, I've also reduced the Critical Avoidance bonus from 35% to 15% and the defence bonus from 35% to 30%. Edit: I decided to remove the turn meter at the start of battle entirely. It was far too powerful with a Galactic Legend to be honest. Replaced with Inspired at the start of each encounter if all allies are resistance at the start of battle.
Finally, and most importantly: she doubles her Critical Avoidance while she is Inspired. This doesn't just include the 15% from her unique, but also the 35% she can get from Critical Avoidance Arrow (doesn't affect Critical Avoidance gained from other character's unique abilities). This means that those mods are more suitable on her, but you can't have a speed primary on her. So that will be an interesting balance choice for her. She will definitely be the slowest on your team without that.
@KalHorn thanks again for the feedback. That was what made me think about this some more. Still thinking what to do with the first special. I think it's alright to keep it this way due to the high cooldown and (relatively) low speed. But not certain about it yet. Any insights/idea's are very welcome.
From the unique, I've completely removed the Health Steal bonus. She already gains health steal from her mastery, which rey also increases. So that was overkill. Not t mention, since SLKR syphons mastery, it makes it a bit easier for him to counter her. Thus balancing the 2 teams a bit more. She not does gain Health Steal Up herself from her 2nd special, but that isn't nearly as strong or consistent as it was in the unique.
Besides this, I've also reduced the Critical Avoidance bonus from 35% to 15% and the defence bonus from 35% to 30%. Edit: I decided to remove the turn meter at the start of battle entirely. It was far too powerful with a Galactic Legend to be honest. Replaced with Inspired at the start of each encounter if all allies are resistance at the start of battle.
Finally, and most importantly: she doubles her Critical Avoidance while she is Inspired. This doesn't just include the 15% from her unique, but also the 35% she can get from Critical Avoidance Arrow (doesn't affect Critical Avoidance gained from other character's unique abilities). This means that those mods are more suitable on her, but you can't have a speed primary on her. So that will be an interesting balance choice for her. She will definitely be the slowest on your team without that.
@KalHorn thanks again for the feedback. That was what made me think about this some more. Still thinking what to do with the first special. I think it's alright to keep it this way due to the high cooldown and (relatively) low speed. But not certain about it yet. Any insights/idea's are very welcome.
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