Forum Discussion

Quigonlives's avatar
7 years ago

Paper zombie... [MERGE]

With the developers saying they want to incentivize people to gear up zombie and also keep her ability with endless horde, I don’t see how that could be done with Assaj’s and Talzin’s Zeta as they stand unless they give zombie an outrageously high damaging AOE damage based on her health with a mass potency down (with her exploding like probe droid and reviving.) Zombies potential on the team by being weak is just too great with the other Zeta’s.
  • @Bulldog1205 they aren’t meta but they are a top 10 team, especially with this new Jedi craze.
  • Vice_Torn's avatar
    Vice_Torn
    Seasoned Newcomer
    Think likely has already been suggested but come on, the easiest solution if you want to gimp paper zombie in raids is to require all toons used for the heroic Sith Raid to be at least lvl 85, gear 9 or some other minimal requirement.

    This leaves nightsisters alone for other modes.

    Edited for language. - EA_Cian
  • The solution to add a CLS-like skill that turns the strong zombie into a weak one is a clean solution that makes it possible to use it any way you want. To scale well, the skill could just invert protection, health and defense stats on mods. It could probably affect the offensive ones as well, just rather not tenacity and speed. I think we ought to have some way of making this skill work as Han's shoot first though, so we can set the mode before the opponents move to make it really useful.

    The other obvious solution to the zombie problem is to cap Asajj Rampage stacks at a level at around 100K damage or so. It will have very little effect, if any, in arena, and will tone down the damage a fair bit in the raids without making it useless.
  • I have zero confidence in CG after the Acolyte Nerf. She no longer act like she did prior and NS is suffering. zombie is going to go the same way... and NS will be back to being worthless... and with all the gear and zeta's we've put into them.
    But, amen, CG wanna make more people f2p that's on them.
  • Wow. So many ideas here that totally nerf or totally make zambie overpowered..
    Compromise.. Add a unique locked buff you can activate (similar to a cls) that simply reduces her max health by ~90% until the ability is triggered again?
    Then you can have zambie both ways, and it's players choice. not sure how ai would run it tho, same issue with cls.. but it would solve the immediate problem, and still be an acceptable solution.
  • "JerryHello;c-1631980" wrote:
    To whoever said that players who geared their zombie should be rewarded (sorry forgot to hit quote be4 i started typing) i have to respectfully disagree with you. Those who chose to use a paper zombie as opposed to a geared zombie saw a different use for a character and its unique mechanic. Meaning they thought outside the box and employed a strategy for a tank outside the norm. There's nothing wrong with that and they are simply employing a different player strategy. If the developers say that it was not intended to be used this way than they dropped the ball when developing the mechanic and i don't think players should be penalized for that. That of course is just my personal opinion.


    The problem is there is no going back once you gear, even though the game changes. I made the decision for arena that I wanted a strong zombie. I don’t regret it, it held better on defense, and I think it was the better choice.

    But now I can’t run a weak zombie in P4 of the raid where she is better being low gear. Are you saying I should be penalized for not “thinking outside the box” when I made my choice before the raid even existed?
  • "Bulldog1205;c-1632011" wrote:
    "JerryHello;c-1631980" wrote:
    To whoever said that players who geared their zombie should be rewarded (sorry forgot to hit quote be4 i started typing) i have to respectfully disagree with you. Those who chose to use a paper zombie as opposed to a geared zombie saw a different use for a character and its unique mechanic. Meaning they thought outside the box and employed a strategy for a tank outside the norm. There's nothing wrong with that and they are simply employing a different player strategy. If the developers say that it was not intended to be used this way than they dropped the ball when developing the mechanic and i don't think players should be penalized for that. That of course is just my personal opinion.


    The problem is there is no going back once you gear, even though the game changes. I made the decision for arena that I wanted a strong zombie. I don’t regret it, it held better on defense, and I think it was the better choice.

    But now I can’t run a weak zombie in P4 of the raid where she is better being low gear. Are you saying I should be penalized for not “thinking outside the box” when I made my choice before the raid even existed?


    I agree and no I don't think they should penalize you or anyone else. Honestly I think they need to fix the raid itself as it's riddled with issues. This is also the problem with an rpg that doesn't let you swap your gear around for different situations. Perhaps they should just offer to refund the gear to people who invested it or something. I'm not really sure what they should do tbh, I just know players shouldn't be penalized for the developers own shortsightedness. I mean did they not live test Sith raid with teams from each faction or anything? NS has been a super popular team for awhile now, kinda odd that the mechanics of the most common NS team weren't tested against the mechanics of the raid bosses.