Forum Discussion

mntman76101's avatar
6 years ago

Please Explain the Mechanics - Padme

I feel like in most events I can look at a characters kit and even though they're kicking my teeth in and it's frustrating to lose obviously I can at least understand why plus sprinkle in some RNG and it makes some sense and I can put together a strategy.

That being said if things are just random and don't seem to follow the game play rules then it's hard to strategize and that's what makes it frustrating. Even ore so than RNG. I mean I like a challenge of figuring out order of kills, setting speed properly on your toons so they go in the order you want (can't always control with TM reduction etc, but gives you a chance) and all these things.

Here's what I'm not understanding and I feel like it's not playing by the rules and feels buggy or random:

- GG does damage based on his health. So I pump his health up with mods etc. Padme is sitting there with no protection and max health on her. I hit her with Skittering or even his regular attack. No damage done. How? Add in the fact his regular attack, Furious Assault, can't be evaded. Explain please.

- B2 says that he has a 40% chance to recover 100% TM when an ally gets attacked. Obviously I haven't been through a billion iterations to get an accurate smaple size, but man oh man it sure doens't feel like 40%.

- I've pumped offense into Asajj and cc and cd. Modded her to the hilt. I get that that when she has protection up she can't be critically hit but on tier 7 come on. Asajj should be crushing her. Instead she blows kisses.

- TM is all wonky. Under a Padme lead allies cannot gain or lose TM. So why do start orders happen randomly so often? Why does someone all of a sudden just go from zero TM to attack before anyone on my team has gone while they're sitting at say 3/4 TM. How does Padme go from being stunned to her turn when no one else has gone. I.e. I apply stun, she is stunned, GK and Fishface both have no TM, and all of a sudden she is not stunned and applies Prot Up before I even get a single attack on her stunned (stunning) behind.

Difficult and challenging is fun and welcome. Random chaos and mechanics that can't be defined are not. I mean RNG doesn't have a chance. CG can you please address these? I'm not saying you have to fix anything. Keep t as is for all I care, but please explain what's happening so we can be creative in solving the challenge.

Thank you
  • As long as we're asking about mechanics in the event, why did it appear that multiple stacks of Protection Up" seem to function as "Tenacity Up" on t7? Just as an example (and duplicatable everytime) is that when Anakin opens with his AOE - my 123% potency Dooku counters twice and never lands anything on Anakin. Also right after that opening barrage, Dooku can never stick his special on any jedi - it's only after B2 clears the buffs with his AOE that anything sticks. Am I missing something in the abilities
  • Also the new debuff that Mace applies, and he hits like a train!
  • "Ozyater;c-1854078" wrote:
    "Nikoms565;c-1854061" wrote:
    As long as we're asking about mechanics in the event, why did it appear that multiple stacks of Protection Up" seem to function as "Tenacity Up" on t7? Just as an example (and duplicatable everytime) is that when Anakin opens with his AOE - my 123% potency Dooku counters twice and never lands anything on Anakin. Also right after that opening barrage, Dooku can never stick his special on any jedi - it's only after B2 clears the buffs with his AOE that anything sticks. Am I missing something in the abilities


    Padme lead. If they have protection up they are immune to debuffs.


    Thank you. Not sure how I missed that.
  • "icanectc;c-1854048" wrote:
    The mechanics are such that any direct dmg to a enemy puts up protection up and so you want aoe damage. Assist dmg such as b1 also causes protection up to occur. If call an assist you get an undispelled protection up. So the key is at for me was to focus on gk and keep spraying aoes then hold gg aoe until they start getting low on health then destroy them using gg aoe. Worked great. A lot of people had success focusing on padme and doing a similar strategy since jolee fishdo can't revive padme. Hope that helps


    I don't think you're first line is true. I don't see anywhere that direct damage causes prot up. Indirect damage from a counter sure does and as you noted it can't be dispelled after. I of course believe you completed it in the manner you say and it's an interesting take. I wasn't able to even get close with this method so I'm back to Padme focus.

    It's these inconsistent and cheesy mechanics that are the problem here. What's annoying is I have AV set up like a howitzer. Padme is sitting there with no protection and I attack. Meh. Just a slight brush across the brow. No real damage. How???? Count D is sitting here with 232 speed and 132% potency and he gets maybe one shot in an attempt and well after anyone else goes usually and that include people on my own team with slower speeds. How does this happen? How can I layer my attacks in the order I want if they also mess with my speed now? I mean it's bad enough they're super cheesy with their own TM and speed, but please don't mess with mine. It's this garbage that makes it annoying. I like a challenge but let me see the rules and plet's all play by them. You want to give the AI 300 speed each and tons of TM and super high tenacity. OK. That's fine, but label it in their kit somewhere and be consistent how it's applied in the game so I can read it and understand how to work around it.
  • The tactical key is that you have to be able to deal with buffs. Whether that means cleansing them or just powering through them is up to your roster.

    Don’t sleep on the Geonosian Spy. His special will gib someone with a lot of buffs. On T5 mine one-shotted Amidala with her 5 protection up buffs. His cleanse happens, then the hit happens with damaged increased for each buff cleansed.
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    "MntMan;d-203209" wrote:
    Here's what I'm not understanding and I feel like it's not playing by the rules and feels buggy or random:

    - GG does damage based on his health. So I pump his health up with mods etc. Padme is sitting there with no protection and max health on her. I hit her with Skittering or even his regular attack. No damage done. How? Add in the fact his regular attack, Furious Assault, can't be evaded. Explain please.

    - B2 says that he has a 40% chance to recover 100% TM when an ally gets attacked. Obviously I haven't been through a billion iterations to get an accurate smaple size, but man oh man it sure doens't feel like 40%.

    - I've pumped offense into Asajj and cc and cd. Modded her to the hilt. I get that that when she has protection up she can't be critically hit but on tier 7 come on. Asajj should be crushing her. Instead she blows kisses.

    - TM is all wonky. Under a Padme lead allies cannot gain or lose TM. So why do start orders happen randomly so often? Why does someone all of a sudden just go from zero TM to attack before anyone on my team has gone while they're sitting at say 3/4 TM. How does Padme go from being stunned to her turn when no one else has gone. I.e. I apply stun, she is stunned, GK and Fishface both have no TM, and all of a sudden she is not stunned and applies Prot Up before I even get a single attack on her stunned (stunning) behind.

    Difficult and challenging is fun and welcome. Random chaos and mechanics that can't be defined are not. I mean RNG doesn't have a chance. CG can you please address these? I'm not saying you have to fix anything. Keep t as is for all I care, but please explain what's happening so we can be creative in solving the challenge.

    Thank you
    1. Can you make a short video of GG doing no damage or his basic being evaded? I tried this event for 6-7 hours and GG always landed damage. What you might be seeing is that GG does not deal enough damage to overcome the protection up on Padme, so it looks like he did no damage.

    General Greivous doesn't hit very hard in the event until you have g12 pieces equipped. You can double his max health with just equipping g12 gear slots

    I did it with 0 g12 pieces equipped but he hit very little, and required a lot of RNG, I applied the same mods as others did in some videos I saw and their GG did big damage only because they were able to get close to 60k max health with mods due to g12 pieces

    2. This is just a general complaint. Nothing to explain here other than the opponents have high armor. Asajj does hit hard the longer the game goes and more units are knocked out, or revived then knocked her through her unique. She starts the battle hitting like a wet noodle but by the end of the event, for me, she was hitting for 30k+ per crit on basic

    3. Its not random. The thing is that they have very very high speeds, so high that they can fill their TM before your toon does -- who already has 50% TM loaded after that specific toon moves.

    If you can take a video, it will be clearer to show you what happened if you can take a video of it or play it at 2x speed, it will make more sense. I was shocked at first too, until I paid extra attention to everyone's TM, and they are just super fast
  • NotRealUltra's avatar
    NotRealUltra
    Seasoned Newcomer
    "NicWester;c-1854257" wrote:
    The tactical key is that you have to be able to deal with buffs. Whether that means cleansing them or just powering through them is up to your roster.

    Don’t sleep on the Geonosian Spy. His special will gib someone with a lot of buffs. On T5 mine one-shotted Amidala with her 5 protection up buffs. His cleanse happens, then the hit happens with damaged increased for each buff cleansed.
    5 stacks of protection up are counted as one buff dispel, so Geo Spy only gets 40% bonus damage regardless of how many stacks of protection up are present on target. But yes, he hits extremely hard in the event
  • Sure glad it's not just me. I've had it with trying to arrange buff immunity to land on everyone to open the field up for a big critical blow...that does almost nothing.
    Then the window closes and in a blink I've lost half my team. The mechanics are simply impossible.
    I'm half hoping, half expecting an update soon saying that there was a damage calculation bug somewhere that'll fix this event, but till then I've given up on T6 and watching my entire team try to whip spaghetti across Padme's face.