"Bulldog1205;c-2153228" wrote:
"Kyno;c-2152955" wrote:
posted this to the devs and got a response that when they originally looked into this the data didn't show any significant difference in the win ratio due to attacking first or second.
Yeah, I’m going to need more info there before believing their data. Did they eliminate battles where there was a large score difference? Did they even eliminate battles where no one attacked at all?
This advantage only occurs in closely contested matchups. If you aren’t zeroing in on those then you are getting a lot of extra noise that can skew the data.
but building off what you are saying, its not a huge advantage. its a very situational thing that is likely linked to many factors in the battle (i.e.- player strategy, ext...).
There are teams and players who in their own sport are know for "playing well as the underdog", or being "comeback kings", "come from behind", or other ways to express this. That is a mentality and personal thing that causes them to "play better". if someone gains this " advantage" due to seeing the score and their personality gives them a boost from being "under pressure", is that really an advantage that should be addressed by " the game"?