MKIceman
6 years agoRising Newcomer
Please stop the Dragon Ball Z power creep, we want rock paper scissors
So I call a game Dragon Ball Z when it revolves around endless cycles of power increases. New content? Nope, you gotta get +100 on all your stats first. New char or boss? Nope, you gotta get +100 on your stats, then when you get that new char, you're untouchable until the next bigger and badder one comes along.
Most of us prefer rock paper scissors. New content? Use a different synergy you didn't think of before. New bad guy? He tears through my team, but there's another team that can take him (though they tend to be vulnerable to my team).
So General Grievous. Great idea thus far, except you mixed rock paper scissors with Dragon Ball Z. He has straight up more dmg than anyone regardless of killing his own team.
I'd rather do the following. Remove his ability to lower max health of enemies, and lower turn meter from light instead of dark, lower potency of dark instead of light. Light relies on turn meter for their engine, dark relies on potency for their debuff engine.
Or something less straight up power increase, and more rock paper scissors. Great start though, very much like the movies and cartoons!
Most of us prefer rock paper scissors. New content? Use a different synergy you didn't think of before. New bad guy? He tears through my team, but there's another team that can take him (though they tend to be vulnerable to my team).
So General Grievous. Great idea thus far, except you mixed rock paper scissors with Dragon Ball Z. He has straight up more dmg than anyone regardless of killing his own team.
I'd rather do the following. Remove his ability to lower max health of enemies, and lower turn meter from light instead of dark, lower potency of dark instead of light. Light relies on turn meter for their engine, dark relies on potency for their debuff engine.
Or something less straight up power increase, and more rock paper scissors. Great start though, very much like the movies and cartoons!