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MKIceman
6 years agoRising Newcomer
I'm saying that competition for number 1 is more fun for me and those who agree with me than the alternative, and that's speaking from experience.
I don't think you understand my point about raids. They don't have to be boring, they are only boring because they are currently designed on power instead of ability. In a game like Guild Wars, as an example, success is dependent on which abilities you slot in different creative ways, and coordination with team mates to counter the raid mechanics and help each other. Power is not a factor because each encounter auto scales everyone to the same equivalent level, including gear, so it becomes a question of mechanics and gameplay instead of prior grinding. This takes grinding out completely, and leaves you focusing on the gameplay and story, and multiplayer aspects.
There is no reason that cannot work here, we have all the fundamentals for it already. The developers have a unique opportunity right now, they are at an inflection point where they can go down this path if they want.
I don't think you understand my point about raids. They don't have to be boring, they are only boring because they are currently designed on power instead of ability. In a game like Guild Wars, as an example, success is dependent on which abilities you slot in different creative ways, and coordination with team mates to counter the raid mechanics and help each other. Power is not a factor because each encounter auto scales everyone to the same equivalent level, including gear, so it becomes a question of mechanics and gameplay instead of prior grinding. This takes grinding out completely, and leaves you focusing on the gameplay and story, and multiplayer aspects.
There is no reason that cannot work here, we have all the fundamentals for it already. The developers have a unique opportunity right now, they are at an inflection point where they can go down this path if they want.
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