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- If anything, the player having teams with multiple defenses should get extra score, not the one scratching one or two toons without pulling of a win.
"RandomSithLord;c-1869859" wrote:
If anything, the player having teams with multiple defenses should get extra score, not the one scratching one or two toons without pulling of a win.
Individual scores don't really matter. It's a guild event. The first two defense of a team reduces / removes the opponents rewards for victory in first or second attempt."Rybo1546;d-204867" wrote:
Please change the way you score attacks. I suggest score for damage dealt or opponents killed.
If the defensive team is not defeated, the attacker should not earn a single banner. Only victories should reward banners.
It’s almost impossible to hold people accountable for not attacking.
The work-around is to prohibit engagement in all zones. Then check the number of rogue actions."Rybo1546;d-204867" wrote:
Please change the way you score attacks. I suggest score for damage dealt or opponents killed. It’s almost impossible to hold people accountable for not attacking.
If you are trying to track a guild members participation in TW set every zone to Prohibit Engagement and then track how many rogue actions everyone has. It's what our guild has been doing for about a year now"Waqui;c-1870012" wrote:
"Rybo1546;d-204867" wrote:
Please change the way you score attacks. I suggest score for damage dealt or opponents killed.
If the defensive team is not defeated, the attacker should not earn a single banner. Only victories should reward banners.
It’s almost impossible to hold people accountable for not attacking.
The work-around is to prohibit engagement in all zones. Then check the number of rogue actions.
A successful defense is a victory though.
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