Forum Discussion

rybo1546's avatar
6 years ago

Point system for attacking

Please change the way you score attacks. I suggest score for damage dealt or opponents killed. It’s almost impossible to hold people accountable for not attacking.
  • If anything, the player having teams with multiple defenses should get extra score, not the one scratching one or two toons without pulling of a win.
  • "RandomSithLord;c-1869859" wrote:
    If anything, the player having teams with multiple defenses should get extra score, not the one scratching one or two toons without pulling of a win.


    Individual scores don't really matter. It's a guild event. The first two defense of a team reduces / removes the opponents rewards for victory in first or second attempt.
  • "Rybo1546;d-204867" wrote:
    Please change the way you score attacks. I suggest score for damage dealt or opponents killed.


    If the defensive team is not defeated, the attacker should not earn a single banner. Only victories should reward banners.


    It’s almost impossible to hold people accountable for not attacking.


    The work-around is to prohibit engagement in all zones. Then check the number of rogue actions.

  • "Rybo1546;d-204867" wrote:
    Please change the way you score attacks. I suggest score for damage dealt or opponents killed. It’s almost impossible to hold people accountable for not attacking.


    If you are trying to track a guild members participation in TW set every zone to Prohibit Engagement and then track how many rogue actions everyone has. It's what our guild has been doing for about a year now
  • "Waqui;c-1870012" wrote:
    "Rybo1546;d-204867" wrote:
    Please change the way you score attacks. I suggest score for damage dealt or opponents killed.


    If the defensive team is not defeated, the attacker should not earn a single banner. Only victories should reward banners.


    It’s almost impossible to hold people accountable for not attacking.


    The work-around is to prohibit engagement in all zones. Then check the number of rogue actions.



    A successful defense is a victory though.