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DaPowerfulJedi
New Spectator
7 years ago

Pong Krell Kit Idea



Pong Krell
Dark Side, Attacker, Jedi, Galactic Republic

Basic: Deal physical damage to target enemy twice, and reduce their turn meter by 30%, 50% if they’re a clone.

Special 1: Deal physical damage to all enemies and inflict stagger and buff immunity for 2 turns. This attack deals double damage to Clone enemies. (Cooldown 3)

Special 2: Deal physical damage to target enemy and inflict crit chance down and offense down for 2 turns. If he attacks a clone, the effects last 3 turns. (Cooldown 3)

Leader: Dark Side allies gain +15% evasion and offense. All allies take damage equal to 15% of Krell’s health whenever he takes a turn. This damage can’t defeat allies. When Krell takes a turn, all allies gain +15% critical chance (stacking) until the end of the encounter.

Unique 1: Krell has 50% counter chance. All galactic republic enemies and allies have -30% offense and defense while Krell is alive. ZETA: Krell has +10% offense and defense for each living Galactic Republic and Separatist character. He has +100% critical advoidance against Galactic Republic enemies.

Unique 2: Krell has +50% offense and critical chance against clones when Count Dooku is present. If he kills a clone while Count Dooku is present, he gains 75% turn meter.

6 Replies

  • He was known to have the highest casualty rates of clones during the wars. Maybe you could edit his abilities to be specifically Anti-Clone instead of the entire Galactic Republic. Also, he wanted to be a Separatist that’s why he was trying to get Count Dooku’s attention by sending Clones into impossible situations guaranteeing they die. Maybe if count dooku is on his team he “shows out” trying to impress him.

    Basic reduces turn meter by 25% instead of 50%, and instead increases to 50% if attacking Clones.

    Special 1 deals double damage to Clones, instead of the entire Galactic Republic.

    Special 2 applies it’s effects for 2 turns to all enemies, and adds an additional turn if it hits a clone.

    His leader needs to be brought down to 15% Evasion to be balanced in regards to other Evasion leaders.
  • "Arbitrator;c-1604078" wrote:
    He was known to have the highest casualty rates of clones during the wars. Maybe you could edit his abilities to be specifically Anti-Clone instead of the entire Galactic Republic. Also, he wanted to be a Separatist that’s why he was trying to get Count Dooku’s attention by sending Clones into impossible situations guaranteeing they die. Maybe if count dooku is on his team he “shows out” trying to impress him.

    Basic reduces turn meter by 25% instead of 50%, and instead increases to 50% if attacking Clones.

    Special 1 deals double damage to Clones, instead of the entire Galactic Republic.

    Special 2 applies it’s effects for 2 turns to all enemies, and adds an additional turn if it hits a clone.

    His leader needs to be brought down to 15% Evasion to be balanced in regards to other Evasion leaders.


    Even though he hated the “creatures that were bred in some laboratory”, he foresaw the fall of the Jedi and the republic, and a new power taking its place. Very selfishly he turned to the dark side so that he wouldn’t be wiped out like the other Jedi. Then he tried to sabotage their efforts in the Clone wars. I’m sure if the republic was using droids he would hate them just as much. He wanted to sabotage the whole galactic republic.
    Another thing is that you hardly ever get to fight against clones, but you get to fight a lot of Jedi (and R2-D2).
    So I would rather it be the whole galactic republic since he was trying to sabotage them, not just the clones. And that would give him much more viability and use in the game.
    I took your recommendation for the leader and special 2. I also added another unique to synergize with Dooku.

    Thanks for the feedback!
  • "DaPowerfulJedi;c-1604094" wrote:
    "Arbitrator;c-1604078" wrote:
    He was known to have the highest casualty rates of clones during the wars. Maybe you could edit his abilities to be specifically Anti-Clone instead of the entire Galactic Republic. Also, he wanted to be a Separatist that’s why he was trying to get Count Dooku’s attention by sending Clones into impossible situations guaranteeing they die. Maybe if count dooku is on his team he “shows out” trying to impress him.

    Basic reduces turn meter by 25% instead of 50%, and instead increases to 50% if attacking Clones.

    Special 1 deals double damage to Clones, instead of the entire Galactic Republic.

    Special 2 applies it’s effects for 2 turns to all enemies, and adds an additional turn if it hits a clone.

    His leader needs to be brought down to 15% Evasion to be balanced in regards to other Evasion leaders.


    Even though he hated the “creatures that were bred in some laboratory”, he foresaw the fall of the Jedi and the republic, and a new power taking its place. Very selfishly he turned to the dark side so that he wouldn’t be wiped out like the other Jedi. Then he tried to sabotage their efforts in the Clone wars. I’m sure if the republic was using droids he would hate them just as much. He wanted to sabotage the whole galactic republic.
    Another thing is that you hardly ever get to fight against clones, but you get to fight a lot of Jedi (and R2-D2).
    So I would rather it be the whole galactic republic since he was trying to sabotage them, not just the clones. And that would give him much more viability and use in the game.
    I took your recommendation for the leader and special 2. I also added another unique to synergize with Dooku.

    Thanks for the feedback!


    The reason I was saying just buffing him against Clones instead of the whole Galactic Republic was to give him a niche that isn’t currently filled. Similar to how certain Sith characters like Darth Sidious, Count Dooku, and Darth Maul get additional buffs/effects when they fight Jedi.

    Galactic Republic currently has Jedi, Clones, Droids, and Scoundrels. Balancing his abilities around being decent vs fighting everyone, then getting an additional boost to make him exceptionally good if it just so happens to be clones that he’s fighting just makes a little more sense than him getting a boost against the entire Galactic Republic. Especially considering he couldn’t really hold a light to more powerful Jedi such as Yoda, Obi Wan or Anakin and they are part of the Galactic Republic tag too.

    I really like these kit ideas you make. Have you ever considered making a Discord channel for kit/hero discussion before posting the final versions to the forums?
  • "Arbitrator;c-1604279" wrote:
    "DaPowerfulJedi;c-1604094" wrote:
    "Arbitrator;c-1604078" wrote:
    He was known to have the highest casualty rates of clones during the wars. Maybe you could edit his abilities to be specifically Anti-Clone instead of the entire Galactic Republic. Also, he wanted to be a Separatist that’s why he was trying to get Count Dooku’s attention by sending Clones into impossible situations guaranteeing they die. Maybe if count dooku is on his team he “shows out” trying to impress him.

    Basic reduces turn meter by 25% instead of 50%, and instead increases to 50% if attacking Clones.

    Special 1 deals double damage to Clones, instead of the entire Galactic Republic.

    Special 2 applies it’s effects for 2 turns to all enemies, and adds an additional turn if it hits a clone.

    His leader needs to be brought down to 15% Evasion to be balanced in regards to other Evasion leaders.


    Even though he hated the “creatures that were bred in some laboratory”, he foresaw the fall of the Jedi and the republic, and a new power taking its place. Very selfishly he turned to the dark side so that he wouldn’t be wiped out like the other Jedi. Then he tried to sabotage their efforts in the Clone wars. I’m sure if the republic was using droids he would hate them just as much. He wanted to sabotage the whole galactic republic.
    Another thing is that you hardly ever get to fight against clones, but you get to fight a lot of Jedi (and R2-D2).
    So I would rather it be the whole galactic republic since he was trying to sabotage them, not just the clones. And that would give him much more viability and use in the game.
    I took your recommendation for the leader and special 2. I also added another unique to synergize with Dooku.

    Thanks for the feedback!


    The reason I was saying just buffing him against Clones instead of the whole Galactic Republic was to give him a niche that isn’t currently filled. Similar to how certain Sith characters like Darth Sidious, Count Dooku, and Darth Maul get additional buffs/effects when they fight Jedi.

    Galactic Republic currently has Jedi, Clones, Droids, and Scoundrels. Balancing his abilities around being decent vs fighting everyone, then getting an additional boost to make him exceptionally good if it just so happens to be clones that he’s fighting just makes a little more sense than him getting a boost against the entire Galactic Republic. Especially considering he couldn’t really hold a light to more powerful Jedi such as Yoda, Obi Wan or Anakin and they are part of the Galactic Republic tag too.

    I really like these kit ideas you make. Have you ever considered making a Discord channel for kit/hero discussion before posting the final versions to the forums?


    Okay, I see you point about clones, so I made a few adjustments.

    As for discord, I don’t use it. I know some of my guild mates use it, but it’s not required in our guild. I spend enough time on these forums, watching Gamechanger videos, and playing the actual game. I’d rather spend time in the real world than hooked to another thing on my device. Just my opinion.
  • "DaPowerfulJedi;c-1604299" wrote:
    "Arbitrator;c-1604279" wrote:
    "DaPowerfulJedi;c-1604094" wrote:
    "Arbitrator;c-1604078" wrote:
    He was known to have the highest casualty rates of clones during the wars. Maybe you could edit his abilities to be specifically Anti-Clone instead of the entire Galactic Republic. Also, he wanted to be a Separatist that’s why he was trying to get Count Dooku’s attention by sending Clones into impossible situations guaranteeing they die. Maybe if count dooku is on his team he “shows out” trying to impress him.

    Basic reduces turn meter by 25% instead of 50%, and instead increases to 50% if attacking Clones.

    Special 1 deals double damage to Clones, instead of the entire Galactic Republic.

    Special 2 applies it’s effects for 2 turns to all enemies, and adds an additional turn if it hits a clone.

    His leader needs to be brought down to 15% Evasion to be balanced in regards to other Evasion leaders.


    Even though he hated the “creatures that were bred in some laboratory”, he foresaw the fall of the Jedi and the republic, and a new power taking its place. Very selfishly he turned to the dark side so that he wouldn’t be wiped out like the other Jedi. Then he tried to sabotage their efforts in the Clone wars. I’m sure if the republic was using droids he would hate them just as much. He wanted to sabotage the whole galactic republic.
    Another thing is that you hardly ever get to fight against clones, but you get to fight a lot of Jedi (and R2-D2).
    So I would rather it be the whole galactic republic since he was trying to sabotage them, not just the clones. And that would give him much more viability and use in the game.
    I took your recommendation for the leader and special 2. I also added another unique to synergize with Dooku.

    Thanks for the feedback!


    The reason I was saying just buffing him against Clones instead of the whole Galactic Republic was to give him a niche that isn’t currently filled. Similar to how certain Sith characters like Darth Sidious, Count Dooku, and Darth Maul get additional buffs/effects when they fight Jedi.

    Galactic Republic currently has Jedi, Clones, Droids, and Scoundrels. Balancing his abilities around being decent vs fighting everyone, then getting an additional boost to make him exceptionally good if it just so happens to be clones that he’s fighting just makes a little more sense than him getting a boost against the entire Galactic Republic. Especially considering he couldn’t really hold a light to more powerful Jedi such as Yoda, Obi Wan or Anakin and they are part of the Galactic Republic tag too.

    I really like these kit ideas you make. Have you ever considered making a Discord channel for kit/hero discussion before posting the final versions to the forums?


    Okay, I see you point about clones, so I made a few adjustments.

    As for discord, I don’t use it. I know some of my guild mates use it, but it’s not required in our guild. I spend enough time on these forums, watching Gamechanger videos, and playing the actual game. I’d rather spend time in the real world than hooked to another thing on my device. Just my opinion.



    Fair enough. I just thought it’d be cool to get people together to discuss kit ideas like you make before posting the final revisions to the forums. I’ve commented on a few of your kit ideas and it’s pretty cool to read and discuss about them.
  • Nice kit. We need this guy in the game! Hes freakin cool. Been wanting him sence i started swgoh lol.

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