9 years ago
Possible Lead Skills for New Toons
I was thinking the following lead abilities could be very useful on new toons and could combat the current meta:
1) All toons start with foresight - maybe even after that having 10% chance to gain foresight at the beginning of each turn.
2) All toons start with "invincible" - new trait which makes them immune to damage until the beginning of their first turn.
If you have the leader for (2), you actually benefit from having a slower team than your opponent.
EDIT: for (2) it could even be 10% chance to gain "invincible" at the start of each turn - which would make them immune to damage until their next turn.
1) All toons start with foresight - maybe even after that having 10% chance to gain foresight at the beginning of each turn.
2) All toons start with "invincible" - new trait which makes them immune to damage until the beginning of their first turn.
If you have the leader for (2), you actually benefit from having a slower team than your opponent.
EDIT: for (2) it could even be 10% chance to gain "invincible" at the start of each turn - which would make them immune to damage until their next turn.