Forum Discussion
242 Replies
"HanSwolo13;c-1531220" wrote:
GIVE US MORE SHIPS!
As you said, there are only 32 ships—including the 4 capital ships. Of those 32, 21 are bad—including 2 capital ships.
Depending on how thorough the rework is, we could potentially get 21 new, usable ships.
Bottom line: fix the ships we have now before putting out new ones.- I bet u a vault of crystals they will release OP ship in marquee event :flushed:
"Georgemi6;c-1531151" wrote:
Ugh. I can’t believe people like this. There are 10 really good ships. Squads hold 9 right now. They will hold 7 soon. That means less diversity.
The community asks for more ships and more content to use the ships. CG must have dyslexia or something, because that doesn’t say “rework the whole battle format.” Also, can you guys please just look at the amount of capital ships? I’ll explain it for you: there are six main factions in Star Wars, rebels, empire, CIS, republic, first order, resistance/new republic. We have four capital ships, yet only 3 factions are represented. Is there a problem here? YES! Give is new capital ships, and also balance akbar and mace. Here, I’ll tell you what to use: for the CIS, make Nute Gunray have the droid control ship, add in Hux and give him the Finalizer, add either old Leia or make... Holdo... (shivers).... pilot the Raduss. Just do that. And make a raid while you’re at it. Containing some sort of... Death Star?
Thats not true, actually. With 9 spots for 10 ships you get 10 choices for your fleet lineups.(not counting where you place your reibfocements and all that) (Assuming each ship may be used independently of each other and are good independently of each other, which i know is a huge assumption but lets move on for now). With 7 Spots for 10 Ships you have......i think its around 120 different lineups alone without counting which ships go into reinforcements
Math:
Old: Choices:10 Choose:9
Combinations=10!/9!=10
New: Choices 10 Choose 7
Combinations=10!/7! × 3!=120"evoluza;c-1531599" wrote:
"NicWester;c-1531422" wrote:
"HanSwolo13;c-1531220" wrote:
GIVE US MORE SHIPS!
As you said, there are only 32 ships—including the 4 capital ships. Of those 32, 21 are bad—including 2 capital ships.
Depending on how thorough the rework is, we could potentially get 21 new, usable ships.
Bottom line: fix the ships we have now before putting out new ones.
They du with "Reinforcement abilitys"
Don't complain now, when you don't know the new stuff that comes!
Hey, buddy, that's exactly what I'm saying, thanks."NicWester;c-1531422" wrote:
"HanSwolo13;c-1531220" wrote:
GIVE US MORE SHIPS!
As you said, there are only 32 ships—including the 4 capital ships. Of those 32, 21 are bad—including 2 capital ships.
Depending on how thorough the rework is, we could potentially get 21 new, usable ships.
Bottom line: fix the ships we have now before putting out new ones.
@NicWester
Just out of curiosity what in your opinion are the 9 good ships that aren't capitol ships because I definitely see more than 9 different ships at the top of my shard"evoluza;c-1531599" wrote:
"NicWester;c-1531422" wrote:
"HanSwolo13;c-1531220" wrote:
GIVE US MORE SHIPS!
As you said, there are only 32 ships—including the 4 capital ships. Of those 32, 21 are bad—including 2 capital ships.
Depending on how thorough the rework is, we could potentially get 21 new, usable ships.
Bottom line: fix the ships we have now before putting out new ones.
They du with "Reinforcement abilitys"
Don't complain now, when you don't know the new stuff that comes!
We said the same about Sith Raid rewards before they were "fixed"....and the TW scoring system. As such, you can understand why my faith in the "new stuff" is very mixed with trepidation.- Captain_Apollo428 years agoNew SpectatorI have doubts about the benefit of 3v3. IMO the number of ships isn't the problem but rather the lack of meta diversity. As others said I don't think it will take long for people to figure out the optimal 3 ships. I also don't like that it will basically predetermined everyone's first cap ship move (reinforce ), it also leaves too much room for the AI to Bork things up on defense through either not reinforcing or sending in the wrong ship. With 5v5 you can at least mitigate some of the AI.
I suspect that the Reaper will become even more import with a burst damage opening 3 focus. I wouldn't be surprised for the new meta to be reaper, ITF, FOTF/Poe. Two fast moving attackers, Reaper for tmr, first to burn down a ship wins by getting their reinforce first. From there either another current meta attacker to burn down the next ship or maul to put counter attack on ITF.
I do like what they're doing with hardware. I was worried they'd just add another speed mod meta where the person with the most rng speed secondary luck wins.
I think they'd be better served seeing how the rework + hardware goes before changing starting ship numbers. As others said they've basically gotten 100% of the community to hate on them with every update since the sith raid was released, they don't really have any goodwill to tap if they mess up fleet arena. "Perdogie;c-1531816" wrote:
The changes they are making is to make ship battles faster, so don’t worry that you’ll have to spend more time on the game.
So they're going to make my battles last 10 seconds then?- It will in all actuality slow things down because it will take many turns to get to the point you have a 2 ship advantage where now it usually takes till maybe the end of the 2nd round
- Given the track record of listening to players' wants and then doing something that completely misses the mark, I have 0 faith in the upcoming ship "revamp".
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