9 years ago
Protection + Healing immunity
I was looking forward to this patch in the hopes that it would fix the glaring problem of tanks not being able to tank properly and healing being somewhat trivial. After a few days, I've come to the c...
"Preemo_Magin;316087" wrote:"cosmicturtle333;316080" wrote:
Increasing HP would have made healing OP.
No because we didn't need a huge HP increase, and nobody was using healers in Arena anyway.
Also, current mechanic means healers can only heal a char when below 50%. To make use of the full heal potential now a char needs to be 25% of total original HP + Protection....meanwhile you hit like a wet noodle.
Bad mechanic