Forum Discussion
2 years ago
"Ultra;c-2404300" wrote:"hsv216;c-2404272" wrote:
**** are CG smoking? Why make these things so difficult for players that obviously didn't have the rosters to get the toons in conquest initially? This is just frustrating and unenjoyable.
This convinces me even more that they don't test the game at all.
People worked hard in previous conquest to get these toons, makes sense those who missed out also have to put in effort into acquiring them
I dunno Ultra. I red-box every conquest and this feels way harder than that if you don't have one of a very few specific team comps. I only know that because it's bugged and I was able to try the mission to try to help my guild mates come up with a workable team (something I can't help them with under normal circumstances which really bothers me since we all try to help each other). At this point I'm just telling my people, "conquest is easier - just remember to do conquest so you don't have to deal with this" - but surely that's not the intention here, is it? I don't want to believe that CG would make PG this difficult just to encourage people to do conquest.
I really feel like this didn't get tested. And if it did, it didn't get tested with an appropriately sized account. I'd love to know what the design principles are when creating these proving grounds encounters. People that can take a team to relic at a moments notice probably don't need these characters - people that need these characters have already waited a year to get another shot at them. I know you don't have the answers so consider the questions rhetorical... I just feel kinda bad for my guild mates that have been waiting for this only to find out that it's still out of reach.
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