"Salatious_Scrum;c-2363631" wrote:
"Looooki;c-2363630" wrote:
I don't see how a GP gate is relevant at all for a simple event
I do… it’s called forced roster development. Want to do Hard Mode Conquest? Get 4m GP.
For example, the Heroic Tank raid was extremely difficult to beat when first introduced. Heroic Sith and Challenge Rancor both were extremely difficult as well at the beginning. For many guilds, impossible. For the guilds that couldn’t, they were forced to go for the lower tiers to get lower rewards. Sound familiar?
So to clarify, you think normal mode players shouldn't even get character shards in Conquest. Well that's delightfully entitled of you. Finding an awful lot of exclusionary players in the forums recently bending over backwards to defend CG's awful decision making. Show me where in the original Proving Grounds announcement, or any of them actually, 4 mil GP is described as the minimum to access the event (spoiler- it isn't. all you would need is a team of r3 units, according to CG). And then please explain why you would give people shards of a character you will not let them be able to complete for over 2-3 years and, in a resource management game, NOT TELL THEM THAT!!
This isn't even about CAT. This is about CG baiting and switching. This is about making conquest characters harder to obtain than GLs. This is about seriously neutering 2 of those GLs by engaging in this awful practice. (also they clearly lie in Journey Guide by saying Executor is something to work towards at 2 mil gp)
One last question- what do you care if ppl can unlock CAT that aren't 4 mil GP? Was a one year special exclusionary period not good enough for you?