8 years ago
Pure Speculation
Back story, Credit crunch was horrendous, - first GW rewards increased, IMO this was done to help players on their way up. - next came the major fix, credit heist. One tweak later and it seems t...
"Aero;943946" wrote:
I wouldn't get your hopes up. The end goal is to get you to spend money, not get you to max everything. The current list of limiting factors are: training droids, credits, shards, ability mats, mods, and gear.
One of these needs to be the money grab. If too many are money grabs then it drives people away. It is set up pretty good now. Training droids are easy never think about it, credits are readily available but still have to manage it, shards (besides new characters) are obtainable at a good rate of progression, ability mats can't be purchased for the most part and make the game feel more fair, mods are the total RNG factor for gamblers, and gear is your money grab.
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